Void tools
Author: i | 2025-04-24
A simple save manager for Voices of the Void. Void Manager is a simple tool to manage Voices of the Void saves. More information. Status: In development: Category: Tool: Platforms: Everything Void Tools by voidtools. Topics File Explorer. Locate files and folders by name instantly. Addeddate Identifier everything-void-tools Scanner
void, voiding, voided, voids- WordWeb dictionary definition
Quartz Helmet Black Quartz Chestplate Black Quartz Pants Black Quartz Boots Emerald tools/armor Emerald Pickaxe Emerald Sword Emerald Axe Emerald Shovel Emerald Hoe Emerald Helmet Emerald Chestplate Emerald Pants Emerald Boots Obsidian tools/armor Obsidian Pickaxe Obsidian Sword Obsidian Axe Obsidian Shovel Obsidian Hoe Obsidian Helmet Obsidian Chestplate Obsidian Pants Obsidian Boots Restonia Crystal tools/armor Restonia Crystal Pickaxe Restonia Crystal Sword Restonia Crystal Axe Restonia Crystal Shovel Restonia Crystal Hoe Restonia Crystal Helmet Restonia Crystal Chestplate Restonia Crystal Pants Restonia Crystal Boots Palis Crystal tools/armor Palis Crystal Pickaxe Palis Crystal Sword Palis Crystal Axe Palis Crystal Shovel Palis Crystal Hoe Palis Crystal Helmet Palis Crystal Chestplate Palis Crystal Pants Palis Crystal Boots Diamantine Crystal tools/armor Diamatine Crystal Pickaxe Diamatine Crystal Sword Diamatine Crystal Axe Diamatine Crystal Shovel Diamatine Crystal Hoe Diamatine Crystal Helmet Diamatine Crystal Chestplate Diamatine Crystal Pants Diamatine Crystal Boots Void Crystal tools/armor Void Crystal Pickaxe Void Crystal Sword Void Crystal Axe Void Crystal Shovel Void Crystal Hoe Void Crystal Helmet Void Crystal Chestplate Void Crystal Pants Void Crystal Boots Emeradic Crystal tools/armor Emeradic Crystal Pickaxe Emeradic Crystal Sword Emeradic Crystal Axe Emeradic Crystal Shovel Emeradic Crystal Hoe Emeradic Crystal Helmet Emeradic Crystal Chest Emeradic Crystal Pants Emeradic Crystal Boots Enori Crystal tools/armor Enori Crystal Pickaxe Enori Crystal Sword Enori Crystal Axe Enori Crystal Shovel Enori Crystal Hoe Enori Crystal Helmet Enori Crystal Chest Enori Crystal Pants Enori Crystal Boots Fluids Canola Oil Oil Crystallized Oil Empowered Oil Other components Knife Blade Knife Handle Black Quartz Basic Coil Advanced Coil Canola Bat's Wing Drill Core Black Dye Ender Star Spawner Shards Restonia Crystal Palis Crystal Diamatine Crystal Void Crystal Emeradic Crystal Enori Crystal Empowered Restonia Crystal Empowered Palis Crystal Empowered Diamatine Crystal Empowered Void Crystal Empowered Emeradic Crystal Empowered Enori Crystal Crystallized Canola Seed Empowered Canola Seed Red Crystal Just found this crash when back to may PCCode: c0000005 ( Access violation )Version: AirDC++ 4.12b-9-gbd9a1 x64Build: 4581Major: 6Minor: 2Build: 9200SP: 0Type: 1Time: 2022-02-27 17:19:31TTH: AD643BGQTCL3TUNYJYSSISHBEHMDKWIOF76KKHQC:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\memory(1129): std::_Ref_countdcpp::DirectoryListing::VirtualDirectory::_DestroyC:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x2344B040,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x2344B040,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Projects\airdc-git\airdcpp\airdcpp\DirectoryListing.cpp(689): dcpp::DirectoryListing::Directory::~DirectoryAirDC!0x7FF6617847C4: dcpp::DirectoryListing::Directory::scalar deleting destructor' C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > > >::_Erase_tree >=0x2A5A2180,void *> > > C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > > >::_Erase_tree >=0x2C546060,void *> > > C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > > >::_Erase_tree >=0x2214CF80,void *> > > C:\Projects\airdc-git\airdcpp\airdcpp\DirectoryListing.cpp(689): dcpp::DirectoryListing::Directory::~Directory AirDC!0x7FF6617847C4: dcpp::DirectoryListing::Directory::scalar deleting destructor'C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x8A8D7740,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x79852210,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x79852210,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x79852210,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x79852210,void *> > >C:\Projects\airdc-git\airdcpp\airdcpp\DirectoryListing.cpp(689): dcpp::DirectoryListing::Directory::~DirectoryAirDC!0x7FF6617847C4: dcpp::DirectoryListing::Directory::scalar deleting destructor' C:\Projects\airdc-git\windows\DirectoryListingFrm.cpp(2047): DirectoryListingFrame::ItemInfo::~ItemInfo C:\Projects\airdc-git\windows\DirectoryListingFrm.cpp(230): DirectoryListingFrame::~DirectoryListingFrame AirDC!0x7FF66140ACB0: DirectoryListingFrame::scalar deleting destructor'C:\Projects\airdc-git\windows\FlatTabCtrl.h(765): MDITabChildWindowImpl >::OnFinalMessageC:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\atlmfc\include\atlwin.h(3596): ATL::CWindowImplBaseT >::WindowProcatlthunk!0x7FFF6B852A02: AtlThunk_DataToCodeUSER32!0x7FFF90C51C4C: CallWindowProcWUSER32!0x7FFF90C50EA6: DispatchMessageWC:\Projects\airdc-git\windows\WTL\atlapp.h(666): WTL::CMessageLoop::RunC:\Projects\airdc-git\windows\WinClient.cpp(459): WinClient::runC:\Projects\airdc-git\windows\main.cpp(337): wWinMaind:\a01_work\20\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_sehKERNEL32!0x7FFF900B54E0: BaseThreadInitThunkntdll!0x7FFF9102485B: RtlUserThreadStartPublisher page for Void Tools - BleepingComputer
Blue Fire: Void Maker เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Robi Studios คุณสามารถดาวน์โหลด Blue Fire: Void Maker และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDealรับ Blue Fire: Void Maker เกมไอน้ำBlue Fire: Void Maker เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Robi Studios คุณสามารถดาวน์โหลด Blue Fire: Void Maker และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDealBlue Fire: Void Maker คุณสมบัติCreate, Play and Share the Voids of Your Wildest DreamsBlue Fire's 3D action-adventure platforming keeps growing in the new Blue Fire: Void Maker! But this time, it's all up to you. Discover the Void Maker, a full fledged 3D platforming level creator flooded with tools, assets, and so many options that open up a world of endless possibilities. Connect with other players, share your creations, browse, search and filter through the many levels to play the wildest Voids you could ever imagine! .Features:Void MakerUse a vast number of tools and assets to unleash your creativity and make all sorts of interesting and original 3D platforming levels!Share your CreationsShare your Voids, gather feedback and perfect them. Challenge your friends, rivals and the community to defeat your Void!Prove your worthSearch, filter and choose from community-made Voids and prove your strength by mastering the best, most interesting and most challenging Voids made by others.Think outside the VoidThe wide arsenal of tools, assets, visual, gameplay modes and options will allow you to create unique and very original ideas that expand outside of the core Blue Fire gameplay!Hardcore PlatformingLeap through deadly traps and master movement to navigate gradually demanding platforming challenges.Completely FREE no strings attachedWe love our community and want it to grow, so we've decided to release Void Maker completely FREE!. A simple save manager for Voices of the Void. Void Manager is a simple tool to manage Voices of the Void saves. More information. Status: In development: Category: Tool: Platforms: Everything Void Tools by voidtools. Topics File Explorer. Locate files and folders by name instantly. Addeddate Identifier everything-void-tools ScannerVoid Scans - Void Scans hivetoon - Void
Record would be read from the EMPLOYEE table.DEBUG [main] - Created connection 28405330.DEBUG [main] - Returned connection 28405330 to pool.DEBUG [main] - Checked out connection 28405330 from pool.DEBUG [main] - Returned connection 28405330 to pool. 1 Roma Ali 5000 2 Zara Ali 5000 3 Zara Ali 5000Debug MethodsIn the above example, we used only info() method, however you can use any of the following methods as per your requirements −public void trace(Object message);public void debug(Object message);public void info(Object message);public void warn(Object message);public void error(Object message);public void fatal(Object message);iBATIS - HibernateThere are major differences between iBATIS and Hibernate. Both the solutions work well, given their specific domain. iBATIS is suggested in case −You want to create your own SQL's and you are willing to maintain them.Your environment is driven by relational data model.You have to work on existing and complex schemas.Use Hibernate if the environment is driven by object model and needs to generate SQL automatically.Difference between iBATIS and HibernateBoth Hibernate and iBATIS are open source Object Relational Mapping (ORM) tools available in the industry. Use of each of these tools depends on the context you are using them.The following table highlights the differences between iBATIS and Hibernate −iBATISHibernateiBATIS is simpler. It comes in a much smaller package size.Hibernate generates SQL for you which means you dont have to spend time on generating SQL.iBATIS is flexible. It offers faster development time.Hibernate is highly scalable. It provides a much more advanced cache.iBATIS uses SQL which could be database dependent.Hibernate uses HQL which is relatively independent of databases. It is easier to change db in Hibernate.iBatis maps the ResultSet from JDBC API to your POJO Objets, so you dont have to care about table structures.Hibernate maps your Java POJO objects to the Database tables.It is quite easy to use stored procedure in iBATIS.Use of stored procedures is a little difficult in Hibernate.Both Hibernate and iBATIS receive good support from the SPRING framework, so it should not be a problem to choose one of them.iBATOR - IntroductioniBATOR is a code generator for iBATIS. iBATOR introspects one or more database tables and generates iBATIS artifacts Minimal CMakeLists C++ VSCode - MSVC+NinjaTable of contents Steps to reproduce minimal functionalitySteps to install MSVCSome hard-earned tipsC++ Boost naming conventionUsefull VSCode Keyboard ShortcutsPersonal Keyboard ShortcutsUsual errorsUseful questionsSteps to reproduce minimal functionalityInstall ms-vscode.cpptools extension.Install vector-of-bool.cmake-tools extension.Ctrl+Shift+P CMake: Select Kit -> VisualStudio.14.0 - amd64 (Ninja is set on workspace settings).Ctrl+Shift+P CMake: Set current build variant -> Debug.Ctrl+Shift+P CMake: Delete cached build settings and reconfigure.Ctrl+Shift+P CMake: Clean rebuild.F5 to Debug the first task on launch.json, build on tasks.json must also be executed.Steps to install MSVCInstall Windows SDK. Required for Ninja.Install Build Tools for Visual Studio. For vc140 (2015) install Visual C++ Build Tools or from here.Install Ninja choco install ninja.Add windows environment PATH references.Some hard-earned tipsMSVC is the best generator for CUDA. Others like gcc and clang are not fully supported./FS flag is required when building using Ninja generator and MSVC to avoid concurrent pdb.This is the solution that requires less disk memory of all. Installing VS2017 requires at least 20GB.vcvarsall.bat x64 needs to be run before running cmake --build or cl.exe.Remove all unnecessary plugins from vscode, they might interfere to setting the build variant on the CMake vector-of-bool.cmake-tools extension.If you require to install an external library use ninja install to install it after building it in the same folder. Then use find_package(library REQUIRED) in CMakeLists.txt before TARGET_LINK_LIBRARIES(${target_name} namepace::library).C++ Boost naming convention#include #include #include #include "then/any/detail/headers"#include "in/alphabetical/order"#include "then/any/remaining/headers/in"// (you'll never guess)#include "alphabetical/order/duh"#define NAMESPACE_NAMES_THEN_MACRO_NAME(pMacroNames) ARE_ALL_CAPSnamespace lowercase_identifers{ class separated_by_underscores { public: void because_underscores_are() const { volatile int mostLikeSpaces = 0; // but local names are condensed while (!mostLikeSpaces) single_statements(); // don't need braces for (size_t i = 0; i void are_upper_camel_case() { // gman was here } private: complex_type mValue; };}#endif">#ifndef NAMESPACE_NAMES_THEN_PRIMARY_CLASS_OR_FUNCTION_THEN_HPP#define NAMESPACE_NAMES_THEN_PRIMARY_CLASS_OR_FUNCTION_THEN_HPP#include boost/headers/go/first>#include boost/in_alphabetical/order>#include then_standard_headers>#include in_alphabetical_order>#include "then/any/detail/headers"#include "in/alphabetical/order"#include "then/any/remaining/headers/in"// (you'll never guess)#include "alphabetical/order/duh"#define NAMESPACE_NAMES_THEN_MACRO_NAME(pMacroNames) ARE_ALL_CAPSnamespace lowercase_identifers{ class separated_by_underscores { public: void because_underscores_are() const { volatile int mostLikeSpaces = 0; // but local names are condensed while (!mostLikeSpaces) single_statements(); // don't need braces for (size_t i = 0; i 100; ++i) { but_multiple(i); statements_do(); } } const complex_type& value() const { return mValue; // no conflict with value here } void value(const complex_type& pValue) { mValue = pValue ; // or here } protected: // the more public it is, the more important it is, // so order: public on top, then protected then private template typename Template, typename Parameters> void are_upper_camel_case() { // gman was here } private: complex_type mValue; };}#endifTaken from Stack Overflow, recommended by Bjarne Stroustrup creator of in the book The C++ Programming Language.Usefull VSCode Keyboard ShortcutsShrink/Expand select Shift+Alt+RightArrow selects between brackets.Fold/Unfold Control+K,Control+0 Control+Shift+' Control+Shift+¿ expands or collapse region.Goto Definition F12 Control+Click goes to the definition.Format Document Shift+Alt+f formats the document.Switch Header/Source Alt+O switchs between .h and .cpp files.Back Alt+LeftArrowVoid Linux - Enter the void
Last Year's Most Terrifying Horror Game Is About Listening to Nothing Sign in to your CBR account Indie horror games are often where some of the most exciting ideas for the genre end up being found. Typically, horror games are all about keeping players on edge or building up to a major scare, like the jumpscares in Five Nights at Freddy's. Rarely do players see a title that takes its time and relies almost entirely on its atmosphere to set players on edge. That's what makes what some would call 2022's scariest horror game, Voices of the Void, such a new experience in the genre. Listening to radio signals is much scarier than it initially seems. Voices of the Void is a game that tasks players with locating and decrypting signals from space using the equipment at their listening outpost. Outside of catching signals, players also need to fix their equipment when it breaks down, manage their hunger and sleep, and upgrade their tools to get better signals. Voices of the Void is a management game on the surface. In fact, the game's horror elements might not even pop up during a player's first time with the title. Voices of the Void Delivers the Terror of Silence to Players A vast majority of a player's time with Voices of the Void will be in silence. Searching for signals is only accompanied by the ambient sounds of computers working. Even when players actually find a signal to listen to, there's a real chance that it won't turn out to be anything meaningful. That doesn't mean there's any downtime where Voices of the Void isn't building tension, though. The silence works to unsettle players and keep them from getting too comfortable. However, the game still wants the player to fall into someCVE- Void Tools Everything redos - VulDB
X12 832 SpecificationX12 832 specification is available at:EdiNationX12 832Sample FileX12 832 sample file is available at:X12 832 Sample FileEDI Tools for .NET C# ExamplesThe example below is part of the EDI Tools for .NET C# Code Examples.Download EDI C# ExamplesThe Parse & Generate X12 832 code is also available on GitHubAdditional operations for X12 832Parse X12 filesGenerate X12 filesValidate X12 messagesGenerate X12 acknowledgmentsSave X12 files to DBConvert between X12 and JSONConvert between X12 and XMLHow to parse & generate X12 832 with EDI Tools for .NETusing EdiFabric.Core.Model.Edi;using EdiFabric.Core.Model.Edi.X12;using EdiFabric.Examples.X12.Common;using EdiFabric.Framework.Readers;using EdiFabric.Framework.Writers;using EdiFabric.Templates.X12004010;using System.Collections.Generic;using System.IO;using System.Linq;namespace EdiFabric.Examples.X12.T832{ class Program { static void Main(string[] args) { SerialKey.Set(Common.SerialKey.Get()); Read(); Write(); } /// /// Read Price Catalog /// static void Read() { var ediStream = File.OpenRead(Directory.GetCurrentDirectory() + @"\..\..\..\Files\X12\PriceCatalog.txt"); List ediItems; using (var ediReader = new X12Reader(ediStream, "EdiFabric.Templates.X12")) ediItems = ediReader.ReadToEnd().ToList(); var transactions = ediItems.OfType(); foreach (var transaction in transactions) { if (transaction.HasErrors) { // partially parsed var errors = transaction.ErrorContext.Flatten(); } } } /// /// Write Price Catalog /// static void Write() { var transaction = BuildPriceCatalog("2001"); using (var stream = new MemoryStream()) { using (var writer = new X12Writer(stream)) { writer.Write(SegmentBuilders.BuildIsa("1")); writer.Write(SegmentBuilders.BuildGs("1")); writer.Write(transaction); } var ediString = stream.LoadToString(); } } /// /// Builds Price Catalog. /// Original from /// static TS832 BuildPriceCatalog(string controlNumber) { var result = new TS832(); // Transaction Type is 832 // Control number is 2001 result.ST = new ST(); result.ST.TransactionSetIdentifierCode_01 = "832"; result.ST.TransactionSetControlNumber_02 = controlNumber.PadLeft(9, '0'); // This is a Resale catalog // The catalog name is BISG // The revision is 1 / 12 / 98 // This is the original file result.BCT = new BCT(); result.BCT.CatalogPurposeCode_01 = "RC"; result.BCT.CatalogNumber_02 = "BISG"; result.BCT.CatalogVersionNumber_03 = "980112"; result.BCT.TransactionSetPurposeCode_10 = "00"; // Repeating LIN Loops result.LINLoop = new List(); // Begin LIN Loop var linLoop1 = new Loop_LIN_832(); // The first book in the catalog // ISBN 0940016699 // Publisher code is Book Industry Study Group linLoop1.LIN = new LIN(); linLoop1.LIN.AssignedIdentification_01 = "1"; linLoop1.LIN.ProductServiceIDQualifier_02 = "IB"; linLoop1.LIN.ProductServiceID_03 = "0940016699"; linLoop1.LIN.ProductServiceIDQualifier_04 = "B7"; linLoop1.LIN.ProductServiceID_05 = "Book Industry Study Group"; // Repeating DTM Loops linLoop1.DTM = new List(); // Publication date is 12. A simple save manager for Voices of the Void. Void Manager is a simple tool to manage Voices of the Void saves. More information. Status: In development: Category: Tool: Platforms: Everything Void Tools by voidtools. Topics File Explorer. Locate files and folders by name instantly. Addeddate Identifier everything-void-tools ScannerCVE- : ReDoS Vulnerability in Void Tools Everything
• Seekers of the Storm - DLC ContentSeeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.Click for more info. SeekerSeekers of the Storm - DLC ContentThis content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.Class: Melee / RangedHP: 115 (+34 per level)Damage: 12 (+2.4 per level)Armor: 20Umbra: Diviner of House Beyond • Survivors of the Void - DLC ContentVoid Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Click for more info. Void FiendSurvivors of the Void - DLC ContentThis content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.Class: RangedHP: 110 (+33 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Corrupted AmnesiacEnvironments Abandoned AqueductAbandoned Aqueduct (Stage 2)Origin of TarYou dream of sand beneath your feet.Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4)Tectonic RelicsYou dream of fire.A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC ContentAphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Click for more info. Aphelian SanctuarySurvivors of the Void - DLC ContentThis content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Click for more info.Aphelian Sanctuary (Stage 2)Cleansing CenterYou dream of clarity. • CommencementCommencement (Final)Moon of Petrichor VYou dream of glass and dirt.Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrixKing of NothingHP: 1000 (+300 per level)Damage: 16 (+3.2 per level)Class: Melee / RangedSpeed: 15 m/sArmor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1)Ground ZeroYou dream of waves, crashing on cliffsides.Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC ContentDisturbed Impact is part of the Seekers of the Storm DLC. It isComments
Quartz Helmet Black Quartz Chestplate Black Quartz Pants Black Quartz Boots Emerald tools/armor Emerald Pickaxe Emerald Sword Emerald Axe Emerald Shovel Emerald Hoe Emerald Helmet Emerald Chestplate Emerald Pants Emerald Boots Obsidian tools/armor Obsidian Pickaxe Obsidian Sword Obsidian Axe Obsidian Shovel Obsidian Hoe Obsidian Helmet Obsidian Chestplate Obsidian Pants Obsidian Boots Restonia Crystal tools/armor Restonia Crystal Pickaxe Restonia Crystal Sword Restonia Crystal Axe Restonia Crystal Shovel Restonia Crystal Hoe Restonia Crystal Helmet Restonia Crystal Chestplate Restonia Crystal Pants Restonia Crystal Boots Palis Crystal tools/armor Palis Crystal Pickaxe Palis Crystal Sword Palis Crystal Axe Palis Crystal Shovel Palis Crystal Hoe Palis Crystal Helmet Palis Crystal Chestplate Palis Crystal Pants Palis Crystal Boots Diamantine Crystal tools/armor Diamatine Crystal Pickaxe Diamatine Crystal Sword Diamatine Crystal Axe Diamatine Crystal Shovel Diamatine Crystal Hoe Diamatine Crystal Helmet Diamatine Crystal Chestplate Diamatine Crystal Pants Diamatine Crystal Boots Void Crystal tools/armor Void Crystal Pickaxe Void Crystal Sword Void Crystal Axe Void Crystal Shovel Void Crystal Hoe Void Crystal Helmet Void Crystal Chestplate Void Crystal Pants Void Crystal Boots Emeradic Crystal tools/armor Emeradic Crystal Pickaxe Emeradic Crystal Sword Emeradic Crystal Axe Emeradic Crystal Shovel Emeradic Crystal Hoe Emeradic Crystal Helmet Emeradic Crystal Chest Emeradic Crystal Pants Emeradic Crystal Boots Enori Crystal tools/armor Enori Crystal Pickaxe Enori Crystal Sword Enori Crystal Axe Enori Crystal Shovel Enori Crystal Hoe Enori Crystal Helmet Enori Crystal Chest Enori Crystal Pants Enori Crystal Boots Fluids Canola Oil Oil Crystallized Oil Empowered Oil Other components Knife Blade Knife Handle Black Quartz Basic Coil Advanced Coil Canola Bat's Wing Drill Core Black Dye Ender Star Spawner Shards Restonia Crystal Palis Crystal Diamatine Crystal Void Crystal Emeradic Crystal Enori Crystal Empowered Restonia Crystal Empowered Palis Crystal Empowered Diamatine Crystal Empowered Void Crystal Empowered Emeradic Crystal Empowered Enori Crystal Crystallized Canola Seed Empowered Canola Seed Red Crystal
2025-03-31Just found this crash when back to may PCCode: c0000005 ( Access violation )Version: AirDC++ 4.12b-9-gbd9a1 x64Build: 4581Major: 6Minor: 2Build: 9200SP: 0Type: 1Time: 2022-02-27 17:19:31TTH: AD643BGQTCL3TUNYJYSSISHBEHMDKWIOF76KKHQC:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\memory(1129): std::_Ref_countdcpp::DirectoryListing::VirtualDirectory::_DestroyC:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x2344B040,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x2344B040,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x23355BD0,void *> > >C:\Projects\airdc-git\airdcpp\airdcpp\DirectoryListing.cpp(689): dcpp::DirectoryListing::Directory::~DirectoryAirDC!0x7FF6617847C4: dcpp::DirectoryListing::Directory::scalar deleting destructor' C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > > >::_Erase_tree >=0x2A5A2180,void *> > > C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > > >::_Erase_tree >=0x2C546060,void *> > > C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > > >::_Erase_tree >=0x2214CF80,void *> > > C:\Projects\airdc-git\airdcpp\airdcpp\DirectoryListing.cpp(689): dcpp::DirectoryListing::Directory::~Directory AirDC!0x7FF6617847C4: dcpp::DirectoryListing::Directory::scalar deleting destructor'C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x8A8D7740,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x79852210,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x79852210,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x79852210,void *> > >C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\xtree(745): std::_Tree_val > >::_Erase_tree=0x79852210,void *> > >C:\Projects\airdc-git\airdcpp\airdcpp\DirectoryListing.cpp(689): dcpp::DirectoryListing::Directory::~DirectoryAirDC!0x7FF6617847C4: dcpp::DirectoryListing::Directory::scalar deleting destructor' C:\Projects\airdc-git\windows\DirectoryListingFrm.cpp(2047): DirectoryListingFrame::ItemInfo::~ItemInfo C:\Projects\airdc-git\windows\DirectoryListingFrm.cpp(230): DirectoryListingFrame::~DirectoryListingFrame AirDC!0x7FF66140ACB0: DirectoryListingFrame::scalar deleting destructor'C:\Projects\airdc-git\windows\FlatTabCtrl.h(765): MDITabChildWindowImpl >::OnFinalMessageC:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\atlmfc\include\atlwin.h(3596): ATL::CWindowImplBaseT >::WindowProcatlthunk!0x7FFF6B852A02: AtlThunk_DataToCodeUSER32!0x7FFF90C51C4C: CallWindowProcWUSER32!0x7FFF90C50EA6: DispatchMessageWC:\Projects\airdc-git\windows\WTL\atlapp.h(666): WTL::CMessageLoop::RunC:\Projects\airdc-git\windows\WinClient.cpp(459): WinClient::runC:\Projects\airdc-git\windows\main.cpp(337): wWinMaind:\a01_work\20\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_sehKERNEL32!0x7FFF900B54E0: BaseThreadInitThunkntdll!0x7FFF9102485B: RtlUserThreadStart
2025-03-30Blue Fire: Void Maker เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Robi Studios คุณสามารถดาวน์โหลด Blue Fire: Void Maker และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDealรับ Blue Fire: Void Maker เกมไอน้ำBlue Fire: Void Maker เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Robi Studios คุณสามารถดาวน์โหลด Blue Fire: Void Maker และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDealBlue Fire: Void Maker คุณสมบัติCreate, Play and Share the Voids of Your Wildest DreamsBlue Fire's 3D action-adventure platforming keeps growing in the new Blue Fire: Void Maker! But this time, it's all up to you. Discover the Void Maker, a full fledged 3D platforming level creator flooded with tools, assets, and so many options that open up a world of endless possibilities. Connect with other players, share your creations, browse, search and filter through the many levels to play the wildest Voids you could ever imagine! .Features:Void MakerUse a vast number of tools and assets to unleash your creativity and make all sorts of interesting and original 3D platforming levels!Share your CreationsShare your Voids, gather feedback and perfect them. Challenge your friends, rivals and the community to defeat your Void!Prove your worthSearch, filter and choose from community-made Voids and prove your strength by mastering the best, most interesting and most challenging Voids made by others.Think outside the VoidThe wide arsenal of tools, assets, visual, gameplay modes and options will allow you to create unique and very original ideas that expand outside of the core Blue Fire gameplay!Hardcore PlatformingLeap through deadly traps and master movement to navigate gradually demanding platforming challenges.Completely FREE no strings attachedWe love our community and want it to grow, so we've decided to release Void Maker completely FREE!
2025-04-07Record would be read from the EMPLOYEE table.DEBUG [main] - Created connection 28405330.DEBUG [main] - Returned connection 28405330 to pool.DEBUG [main] - Checked out connection 28405330 from pool.DEBUG [main] - Returned connection 28405330 to pool. 1 Roma Ali 5000 2 Zara Ali 5000 3 Zara Ali 5000Debug MethodsIn the above example, we used only info() method, however you can use any of the following methods as per your requirements −public void trace(Object message);public void debug(Object message);public void info(Object message);public void warn(Object message);public void error(Object message);public void fatal(Object message);iBATIS - HibernateThere are major differences between iBATIS and Hibernate. Both the solutions work well, given their specific domain. iBATIS is suggested in case −You want to create your own SQL's and you are willing to maintain them.Your environment is driven by relational data model.You have to work on existing and complex schemas.Use Hibernate if the environment is driven by object model and needs to generate SQL automatically.Difference between iBATIS and HibernateBoth Hibernate and iBATIS are open source Object Relational Mapping (ORM) tools available in the industry. Use of each of these tools depends on the context you are using them.The following table highlights the differences between iBATIS and Hibernate −iBATISHibernateiBATIS is simpler. It comes in a much smaller package size.Hibernate generates SQL for you which means you dont have to spend time on generating SQL.iBATIS is flexible. It offers faster development time.Hibernate is highly scalable. It provides a much more advanced cache.iBATIS uses SQL which could be database dependent.Hibernate uses HQL which is relatively independent of databases. It is easier to change db in Hibernate.iBatis maps the ResultSet from JDBC API to your POJO Objets, so you dont have to care about table structures.Hibernate maps your Java POJO objects to the Database tables.It is quite easy to use stored procedure in iBATIS.Use of stored procedures is a little difficult in Hibernate.Both Hibernate and iBATIS receive good support from the SPRING framework, so it should not be a problem to choose one of them.iBATOR - IntroductioniBATOR is a code generator for iBATIS. iBATOR introspects one or more database tables and generates iBATIS artifacts
2025-04-14Minimal CMakeLists C++ VSCode - MSVC+NinjaTable of contents Steps to reproduce minimal functionalitySteps to install MSVCSome hard-earned tipsC++ Boost naming conventionUsefull VSCode Keyboard ShortcutsPersonal Keyboard ShortcutsUsual errorsUseful questionsSteps to reproduce minimal functionalityInstall ms-vscode.cpptools extension.Install vector-of-bool.cmake-tools extension.Ctrl+Shift+P CMake: Select Kit -> VisualStudio.14.0 - amd64 (Ninja is set on workspace settings).Ctrl+Shift+P CMake: Set current build variant -> Debug.Ctrl+Shift+P CMake: Delete cached build settings and reconfigure.Ctrl+Shift+P CMake: Clean rebuild.F5 to Debug the first task on launch.json, build on tasks.json must also be executed.Steps to install MSVCInstall Windows SDK. Required for Ninja.Install Build Tools for Visual Studio. For vc140 (2015) install Visual C++ Build Tools or from here.Install Ninja choco install ninja.Add windows environment PATH references.Some hard-earned tipsMSVC is the best generator for CUDA. Others like gcc and clang are not fully supported./FS flag is required when building using Ninja generator and MSVC to avoid concurrent pdb.This is the solution that requires less disk memory of all. Installing VS2017 requires at least 20GB.vcvarsall.bat x64 needs to be run before running cmake --build or cl.exe.Remove all unnecessary plugins from vscode, they might interfere to setting the build variant on the CMake vector-of-bool.cmake-tools extension.If you require to install an external library use ninja install to install it after building it in the same folder. Then use find_package(library REQUIRED) in CMakeLists.txt before TARGET_LINK_LIBRARIES(${target_name} namepace::library).C++ Boost naming convention#include #include #include #include "then/any/detail/headers"#include "in/alphabetical/order"#include "then/any/remaining/headers/in"// (you'll never guess)#include "alphabetical/order/duh"#define NAMESPACE_NAMES_THEN_MACRO_NAME(pMacroNames) ARE_ALL_CAPSnamespace lowercase_identifers{ class separated_by_underscores { public: void because_underscores_are() const { volatile int mostLikeSpaces = 0; // but local names are condensed while (!mostLikeSpaces) single_statements(); // don't need braces for (size_t i = 0; i void are_upper_camel_case() { // gman was here } private: complex_type mValue; };}#endif">#ifndef NAMESPACE_NAMES_THEN_PRIMARY_CLASS_OR_FUNCTION_THEN_HPP#define NAMESPACE_NAMES_THEN_PRIMARY_CLASS_OR_FUNCTION_THEN_HPP#include boost/headers/go/first>#include boost/in_alphabetical/order>#include then_standard_headers>#include in_alphabetical_order>#include "then/any/detail/headers"#include "in/alphabetical/order"#include "then/any/remaining/headers/in"// (you'll never guess)#include "alphabetical/order/duh"#define NAMESPACE_NAMES_THEN_MACRO_NAME(pMacroNames) ARE_ALL_CAPSnamespace lowercase_identifers{ class separated_by_underscores { public: void because_underscores_are() const { volatile int mostLikeSpaces = 0; // but local names are condensed while (!mostLikeSpaces) single_statements(); // don't need braces for (size_t i = 0; i 100; ++i) { but_multiple(i); statements_do(); } } const complex_type& value() const { return mValue; // no conflict with value here } void value(const complex_type& pValue) { mValue = pValue ; // or here } protected: // the more public it is, the more important it is, // so order: public on top, then protected then private template typename Template, typename Parameters> void are_upper_camel_case() { // gman was here } private: complex_type mValue; };}#endifTaken from Stack Overflow, recommended by Bjarne Stroustrup creator of in the book The C++ Programming Language.Usefull VSCode Keyboard ShortcutsShrink/Expand select Shift+Alt+RightArrow selects between brackets.Fold/Unfold Control+K,Control+0 Control+Shift+' Control+Shift+¿ expands or collapse region.Goto Definition F12 Control+Click goes to the definition.Format Document Shift+Alt+f formats the document.Switch Header/Source Alt+O switchs between .h and .cpp files.Back Alt+LeftArrow
2025-04-07