Monster blast

Author: h | 2025-04-23

★★★★☆ (4.3 / 3739 reviews)

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Monster Blast v1.0 3 TRAINER; Game Releases: ENGLISH (Digital Download: ) Related FileForums Posts: Monster Blast; Related Games: Monster Blast; Get it Here! Monster Blast @ Amazon [affiliate link] Monster Blast @ G2A [affiliate link] Backup Installation Notes:

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Monster Blast: All about Monster Blast - Gameforge

Game, was released.[5]On June 24th, 2003, the Windows version of Marble Blast received a retail release published by eGames known as Marble Blaster.[6] It was the base version of the game (as such, it did not include the Gold expansion pack; however, it included one level from it: Dive!). The game retailed for $14.99; it could also be purchased as a digital download from the eGames store.[7]Marble Blast Gold was later ported to Microsoft's XBOX console in 2005.[8] Many of the game's levels would also be remade for the Xbox 360's Marble Blast Ultra in 2006.A unique licensing agreement with Apple saw Marble Blast Gold pre-installed on tens of thousands of iMac G5 desktop computers and iBook G4 laptops in the mid-2000s.Marble Blaster was reissued in 2007 by eGames, under its original title, Marble Blast.[9]Marble Blast was delisted from all online marketplaces (including the GarageGames store) in 2011 due to a license agreement with IAC, the new owner of the Marble Blast intellectual property.Development[] Early build of the game (September 2002) In the summer of 2002, GarageGames and Monster Studios jointly began work on Marble Blast. Early into development, in June 2002, the game was tentatively titled "Marble Reaction" and described as "kind of like Marble Madness meets Super Monkey Ball meets Tony Hawk".[10]The project leader was Mark Frohnmayer[2], also known as Nardo Polo. Frohnmayer was one of the Torque Game Engine's designers, and so he found himself as one of the game's main programmers. GarageGames intern Alex Swanson and Monster Studios employee Kevin Ryan were the game's level designers.Many of the game's assets were recycled from Chain Reaction, a different Monster Studios game that was also being developed at the time.The game's soundtrack was made by Tim Clarke, who also scored Chain Reaction; "Classic Vibe" is taken from the game. Chain Reaction's art style was created by Don Carson[11], the lead designer of Disneyland's Toontown attraction. Many of the assets he created were recycled for Marble Blast; Brian Hahn created the remaining artwork.[11]Team[]GarageGames[]Mark Frohnmayer: Project lead & programmerAlex Swanson: Level designerJay MooreLiam RyanTim GiftRick OvermanPat WilsonJohn QuigleyKurtis SeebaldtMatan WeissmanMonster Studios[]Kevin Ryan: Level designerDon Carson: ArtistBrian Hahn: ArtistTim Clarke: SoundtrackJeff TunnellGallery[]Help/Credits[]Promotional[]2003 game CD2003 retail issue (envelope)2003 retail issue (envelope)2003 retail issue (box)2003 retail issue (box)Unknown year game CDUnknown year retail reissue (envelope)Unknown year retail reissue (envelope)2007 game CD2007 retail reissueMarble Blaster logo" data-src=" src=" Blaster logoMarble Blast Gold logo" data-src=" src=" Blast Gold logoReferences[]↑ GameSpy | Marble Blast Released↑ 2.0 2.1 WorthPlaying | GarageGames Launches 'Marble Blast' Mac OS X Release↑ GarageGames | Marble Blast Launches on Linux↑ GameDev.net | Inside the 2003 Game Developers Conference - Day Four↑ GarageGames | Marble Blast Goes Gold↑ GarageGames | GarageGames Ships First Two Titles to Retail↑ eGames | Marble Blaster↑ IGN: Marble Blast Races Out of the Garage↑ The Internet Archive | Marble Blast (eGames) (2007)↑ GarageGames | June 2002 Newsletter↑ 11.0 11.1 CyPR Media | Monster Studio's – Team Chat 0.4.0 Monster Blast v1.0 3 TRAINER; Game Releases: ENGLISH (Digital Download: ) Related FileForums Posts: Monster Blast; Related Games: Monster Blast; Get it Here! Monster Blast @ Amazon [affiliate link] Monster Blast @ G2A [affiliate link] Backup Installation Notes: Monster Busters Hexa Blast free download - Hexa Blast, Hexa Fruit Blast, Monster Blast, and many more programs Blast Effect Triggers an explosion that deals damage to monsters Variations None Type Abnormal Status Ailment Cured by -- Blast is a Status Effect in Monster Hunter Rise (MHR or MHRise). Status Effects are various buffs, effects, and ailments that can be afflicted on both hunters and monsters. Both Hunters and Monsters can receive Effects from Skills, the environment, and attacks. Contents Effects Mechanics Monsters Skills Armor Skills Dango Skills Equipment Weapons Armor Decorations Items Blast Effects Effect on Hunters Blast does not affect hunters. Effect on Monsters Triggers an explosion on the monster's body that deals moderate damage and is capable of breaking parts. Blast Mechanics Need more information Monsters Monster Resistances Initial Resistance Next Resistance Threshold Maximum Resistance Natural Buildup Degradation Damage Skills Armor Skills Armor Skill Skill Description Level Effects Blast Attack Increases the rate of blast buildup. (Blast buildup has a maximum limit.) Lv. 1 Blast buildup: +5%Bonus: +1 Lv. 2 Blast buildup: +10%Bonus: +2 Lv. 3 Blast buildup: +20%Bonus: +5 Dango Skills Dango Skill Dango Effects Dango Specialist Secretheart Increases the potency of abnormal status attacks. (Includes Blast) Equipment Weapons that Inflict Blast Kinsect Name Attack Type Kinsect Type Kinsect Bonus Fiddlebrix Severing Powder (Blast) Idle Stamina Recovery Up Bow Only Bows that are compatible with Blast Coating can inflict Blast. For a list of Bows that are compatible with Blast Coating, please see the Blast Coating page. Light Bowgun Light Bowguns cannot inflict the Blast status effect. Heavy Bowgun Heavy Bowguns cannot inflict the Blast status effect. Armor with Skills Related to Blast Decorations with Skills Related to Blast Items Items that Inflict Blast Item Category Utilization Items that Prevent/Cure Blast Item Category Utilization -- -- --

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User6146

Game, was released.[5]On June 24th, 2003, the Windows version of Marble Blast received a retail release published by eGames known as Marble Blaster.[6] It was the base version of the game (as such, it did not include the Gold expansion pack; however, it included one level from it: Dive!). The game retailed for $14.99; it could also be purchased as a digital download from the eGames store.[7]Marble Blast Gold was later ported to Microsoft's XBOX console in 2005.[8] Many of the game's levels would also be remade for the Xbox 360's Marble Blast Ultra in 2006.A unique licensing agreement with Apple saw Marble Blast Gold pre-installed on tens of thousands of iMac G5 desktop computers and iBook G4 laptops in the mid-2000s.Marble Blaster was reissued in 2007 by eGames, under its original title, Marble Blast.[9]Marble Blast was delisted from all online marketplaces (including the GarageGames store) in 2011 due to a license agreement with IAC, the new owner of the Marble Blast intellectual property.Development[] Early build of the game (September 2002) In the summer of 2002, GarageGames and Monster Studios jointly began work on Marble Blast. Early into development, in June 2002, the game was tentatively titled "Marble Reaction" and described as "kind of like Marble Madness meets Super Monkey Ball meets Tony Hawk".[10]The project leader was Mark Frohnmayer[2], also known as Nardo Polo. Frohnmayer was one of the Torque Game Engine's designers, and so he found himself as one of the game's main programmers. GarageGames intern Alex Swanson and Monster Studios employee Kevin Ryan were the game's level designers.Many of the game's assets were recycled from Chain Reaction, a different Monster Studios game that was also being developed at the time.The game's soundtrack was made by Tim Clarke, who also scored Chain Reaction; "Classic Vibe" is taken from the game. Chain Reaction's art style was created by Don Carson[11], the lead designer of Disneyland's Toontown attraction. Many of the assets he created were recycled for Marble Blast; Brian Hahn created the remaining artwork.[11]Team[]GarageGames[]Mark Frohnmayer: Project lead & programmerAlex Swanson: Level designerJay MooreLiam RyanTim GiftRick OvermanPat WilsonJohn QuigleyKurtis SeebaldtMatan WeissmanMonster Studios[]Kevin Ryan: Level designerDon Carson: ArtistBrian Hahn: ArtistTim Clarke: SoundtrackJeff TunnellGallery[]Help/Credits[]Promotional[]2003 game CD2003 retail issue (envelope)2003 retail issue (envelope)2003 retail issue (box)2003 retail issue (box)Unknown year game CDUnknown year retail reissue (envelope)Unknown year retail reissue (envelope)2007 game CD2007 retail reissueMarble Blaster logo" data-src=" src=" Blaster logoMarble Blast Gold logo" data-src=" src=" Blast Gold logoReferences[]↑ GameSpy | Marble Blast Released↑ 2.0 2.1 WorthPlaying | GarageGames Launches 'Marble Blast' Mac OS X Release↑ GarageGames | Marble Blast Launches on Linux↑ GameDev.net | Inside the 2003 Game Developers Conference - Day Four↑ GarageGames | Marble Blast Goes Gold↑ GarageGames | GarageGames Ships First Two Titles to Retail↑ eGames | Marble Blaster↑ IGN: Marble Blast Races Out of the Garage↑ The Internet Archive | Marble Blast (eGames) (2007)↑ GarageGames | June 2002 Newsletter↑ 11.0 11.1 CyPR Media | Monster Studio's – Team Chat 0.4.0

2025-04-02
User5829

Blast Effect Triggers an explosion that deals damage to monsters Variations None Type Abnormal Status Ailment Cured by -- Blast is a Status Effect in Monster Hunter Rise (MHR or MHRise). Status Effects are various buffs, effects, and ailments that can be afflicted on both hunters and monsters. Both Hunters and Monsters can receive Effects from Skills, the environment, and attacks. Contents Effects Mechanics Monsters Skills Armor Skills Dango Skills Equipment Weapons Armor Decorations Items Blast Effects Effect on Hunters Blast does not affect hunters. Effect on Monsters Triggers an explosion on the monster's body that deals moderate damage and is capable of breaking parts. Blast Mechanics Need more information Monsters Monster Resistances Initial Resistance Next Resistance Threshold Maximum Resistance Natural Buildup Degradation Damage Skills Armor Skills Armor Skill Skill Description Level Effects Blast Attack Increases the rate of blast buildup. (Blast buildup has a maximum limit.) Lv. 1 Blast buildup: +5%Bonus: +1 Lv. 2 Blast buildup: +10%Bonus: +2 Lv. 3 Blast buildup: +20%Bonus: +5 Dango Skills Dango Skill Dango Effects Dango Specialist Secretheart Increases the potency of abnormal status attacks. (Includes Blast) Equipment Weapons that Inflict Blast Kinsect Name Attack Type Kinsect Type Kinsect Bonus Fiddlebrix Severing Powder (Blast) Idle Stamina Recovery Up Bow Only Bows that are compatible with Blast Coating can inflict Blast. For a list of Bows that are compatible with Blast Coating, please see the Blast Coating page. Light Bowgun Light Bowguns cannot inflict the Blast status effect. Heavy Bowgun Heavy Bowguns cannot inflict the Blast status effect. Armor with Skills Related to Blast Decorations with Skills Related to Blast Items Items that Inflict Blast Item Category Utilization Items that Prevent/Cure Blast Item Category Utilization -- -- --

2025-04-19
User1693

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2025-03-28

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