Gpu 0 3d
Author: m | 2025-04-24
When laggy as all hell, the Unity process shows GPU 0 - 3D, and the Steam VR process shows GPU 0 - 3D When running buttery smooth, the Unity process shows GPU 0 - With the help of GPU 0-3D, 3D artists can create realistic and high-quality 3D models that are used in movies, video games, and other applications. Moreover, GPU 0-3D also helps to
What's the difference between GPU 0 - 3D and GPU 0 -copy?
✅ Fact CheckedJohn is a certified IT & Computer Engineer with a Bachelors Degree. He has worked for a International Insurance Company in the IT department before deciding to become a full time blogger to help his readers. Holds a Bachelors Degree in Computer Science from Stanford University.⌚️ Only have 60 seconds? We know that time is precious and not everyone enjoys reading long articles, as such, we suggest you to watch the following video, however, feel free to still read our article if you want more in-depth information!Related Questions1What is GPU 0 and gpu1?2How do I know if my GPU is 0 or GPU 1?3Why is my GPU at 0?4How do I change my GPU from 0 to 1?5Is it better to have 2 GPU or 1?6How to change GPU 0 to GPU 1 AMD?7How do I change my GPU from 0 to GPU 1 Windows 10?8What is a GPU 1 point?9Is GPU 0 normal?10How do I fix my GPU drop to 0?11How do I disable GPU 0 on my laptop?12How do you force a GPU 1?13What does GPU 1 copy mean?14Can I use 1 GPU for mining?Related Questions1What is GPU 0 and gpu1?The integrated graphics that are on your cpu are gpu 0s. This gives basic functionality. You don’t need this if you have a dedicated card. Gpu 1 is your dedicated card. Monitors should be plugged into this.2How do I know if my GPU is 0 or GPU 1?To open it, right-click the taskbar and select “Task Manager” or press Windows+Esc to open it. In the sidebar, click the “Performance” tab at the top of the window; if you don’t see the tabs, click “More Info.” At the top right corner of the window, the GPU’s name and model name are shown.3Why is my GPU at 0?When the computer runs on the integrated GPU, your graphics card isn’t doing anything. In the Task Manager and performance monitoring tools, you can still see it. If this happens, you’ll see 0-1% GPU usage on the graphs.If this happens, you’ll see 0-1% GPU usage on the graphs.4How do I change my GPU from 0 to 1?Switching to Your PC’s Dedicated GPU (NVIDIA). – Open the NVIDIA control panel. – Navigate to 3D settings > Manage 3D settings. – Open the Program settings tab and select your game from the dropdown menu. – Select Preferred graphics processor for this program from the second dropdown menu. – Save your changes.5Is it better to have 2 GPU or 1?Two GPUs are ideal for multi-monitor gaming. Dual cards can divide the workload, higher resolutions, and additional filters. Additional cards can be used to take advantage of newer technologies, such as 4K Displays.Running two mid-range. When laggy as all hell, the Unity process shows GPU 0 - 3D, and the Steam VR process shows GPU 0 - 3D When running buttery smooth, the Unity process shows GPU 0 - With the help of GPU 0-3D, 3D artists can create realistic and high-quality 3D models that are used in movies, video games, and other applications. Moreover, GPU 0-3D also helps to With the help of GPU 0-3D, 3D artists can create realistic and high-quality 3D models that are used in movies, video games, and other applications. Moreover, GPU 0-3D also helps to Notei tamb m que no gerenciador de tarefas ao lado do indicador da porcentagem da GPU, aparece: Mecanismo de GPU e nele aparece GPU 0 - 3D / GPU 0 - 3D - copy / 驅動程式可讓創作應用程式發揮極致效能,釋放 NVIDIA GPU 的完整功能,實現最佳效能、可靠性和速度,讓您更快地創作,實現願景。 在這裡下載最新的 Studio 驅動程式。 選購產品 NVIDIA 的高效能 GPU 為創作者提供了探索、創作及分享遠大的願景的完美平台。 聆聽專家的意見 *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> Armando Ferreira 發表對於 Dell XPS 17 Studio 版筆記型電腦的評論,重點介紹 NVIDIA Studio 能如何協助加速影片編輯工作流程。 取得 NVIDIA Studio 最新消息 3D 與渲染 優點 即時預覽 即時建立模型和渲染大型 3D 場景,並借助 GPU 加速應用程式 (如 Autodesk 3ds Max、Maya、Maxon Cinema 4D 與 Blender) 順暢地創作複雜的動畫。 加速物理渲染 有了 RTX GPU 加速的光線追蹤技術,您在 Autodesk Arnold、Chaos Group V-Ray、OTOY OctaneRender、Redshift by Maxon 與 Blender Cycles 中創作時,便可以將擬真材質視覺化。深入瞭解 NVIDIA Studio 更快取得成品畫面 RTX GPU 加速光線追蹤、 AI 強化雜訊抑制技術,和能提升畫面播放速率的 DLSS 3,讓您體驗零延遲的互動,並享有大幅提升的速度。深入瞭解 NVIDIA Studio 採用 Omniverse 的進階 3D 工作流程 連結 3D 應用程式、與他人協作,以及搭配 NVIDIA Omniverse 使用 AI 工具。深入瞭解 NVIDIA Omniverse 「無論是暢玩遊戲,或是用 GPU 渲染我的創作,NVIDIA 都賦予了我追求理想所需的工具。」 V-Ray 桌上型電腦渲染速度提升達 7.7 倍 Apple Mac Studio M2 Ultra 等待時間愈短愈好。NVIDIA 於 2024 年 12 月使用搭載 Intel Core i9-14900K、64GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 571.24、Windows 11。時間拉長為 10 分鐘用以比較。V-Ray 6 Benchmark 搭配 OptiX 渲染引擎測量各種場景的渲染效能。 搭載 Maya 的 Autodesk Arnold 等待時間愈短愈好。2023 年 12 月,NVIDIA 為配備 RTX 40 系列 GPU 與 Intel Core i9 13900HK 的筆記型電腦,以及搭載 M3 Max 和 M3 Pro 的 MacBook Pro 進行效能測試。NVIDIA 驅動程式 550.73。Windows 11。搭配 Arnold 2023 (7.2.1) 使用 Maya 渲染器效能測量 NVIDIA SOL 3D 模型的渲染時間。 桌上型電腦渲染速度提升達 8.3 倍 Apple Mac Studio M2 Ultra 等待時間愈短愈好。NVIDIA 於 2024 年 12 月使用搭載 Intel Core i9-14900K、64GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 571.24、Windows 11。時間拉長為 10 分鐘用以比較。搭配 Arnold 2025 (7.3.0) 使用 Maya 渲染器效能測量 NVIDIA SOL 3D 模型的渲染時間。 Blender Cycles 等待時間愈短愈好。2023 年 12 月,NVIDIA 為配備 RTX 40 系列 GPU 與 Intel Core i9 13900HK 的筆記型電腦,以及搭載 M3 Max 和 M3 Pro 的 MacBook Pro 進行效能測試。NVIDIA 驅動程式 550.73。Windows 11。運用 OptiX 渲染引擎,使用 Blender OpenData 評測基準對 Blender 3.6 進行多種場景的渲染時間測量。 桌上型電腦渲染速度提升達 4.4 倍 Apple Mac Studio M2 Ultra 等待時間愈短愈好。NVIDIA 於 2024 年 12 月使用搭載 Intel Core i9-14900K、64GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 571.24、Windows 11。時間拉長為 10 分鐘用以比較。使用 Blender 4.3 測量 3D 設計效能,並搭配 OptiX 渲染引擎使用 Blender OpenData 評測基準測量各種場景的渲染時間。 Octane 渲染器 筆記型電腦渲染速度提升達 4 倍。 等待時間愈短愈好。2023 年 12 月,NVIDIA 為配備 RTX 40 系列 GPU 與 Intel Core i9 13900HK 的筆記型電腦,以及搭載 M3 Max 和 M3 Pro 的 MacBook Pro 進行效能測試。NVIDIA 驅動程式 550.73。Windows 11。使用 OctaneRender 和 RTX 渲染各種場景的時間。 桌上型電腦渲染速度提升達 4 倍。 GeForce RTX 4070 Ti SUPER Apple Mac Studio M2 Ultra 等待時間愈短愈好。NVIDIA 於 2023 年 12 月使用搭載 Intel Core i9-12900K、64GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 550.76、Windows 11。使用 OctaneRender 和 RTX 渲染各種場景的時間。 技術示範影片 *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> 搭載 Maya 的 Autodesk Arnold *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> Adobe Stager *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-containerComments
✅ Fact CheckedJohn is a certified IT & Computer Engineer with a Bachelors Degree. He has worked for a International Insurance Company in the IT department before deciding to become a full time blogger to help his readers. Holds a Bachelors Degree in Computer Science from Stanford University.⌚️ Only have 60 seconds? We know that time is precious and not everyone enjoys reading long articles, as such, we suggest you to watch the following video, however, feel free to still read our article if you want more in-depth information!Related Questions1What is GPU 0 and gpu1?2How do I know if my GPU is 0 or GPU 1?3Why is my GPU at 0?4How do I change my GPU from 0 to 1?5Is it better to have 2 GPU or 1?6How to change GPU 0 to GPU 1 AMD?7How do I change my GPU from 0 to GPU 1 Windows 10?8What is a GPU 1 point?9Is GPU 0 normal?10How do I fix my GPU drop to 0?11How do I disable GPU 0 on my laptop?12How do you force a GPU 1?13What does GPU 1 copy mean?14Can I use 1 GPU for mining?Related Questions1What is GPU 0 and gpu1?The integrated graphics that are on your cpu are gpu 0s. This gives basic functionality. You don’t need this if you have a dedicated card. Gpu 1 is your dedicated card. Monitors should be plugged into this.2How do I know if my GPU is 0 or GPU 1?To open it, right-click the taskbar and select “Task Manager” or press Windows+Esc to open it. In the sidebar, click the “Performance” tab at the top of the window; if you don’t see the tabs, click “More Info.” At the top right corner of the window, the GPU’s name and model name are shown.3Why is my GPU at 0?When the computer runs on the integrated GPU, your graphics card isn’t doing anything. In the Task Manager and performance monitoring tools, you can still see it. If this happens, you’ll see 0-1% GPU usage on the graphs.If this happens, you’ll see 0-1% GPU usage on the graphs.4How do I change my GPU from 0 to 1?Switching to Your PC’s Dedicated GPU (NVIDIA). – Open the NVIDIA control panel. – Navigate to 3D settings > Manage 3D settings. – Open the Program settings tab and select your game from the dropdown menu. – Select Preferred graphics processor for this program from the second dropdown menu. – Save your changes.5Is it better to have 2 GPU or 1?Two GPUs are ideal for multi-monitor gaming. Dual cards can divide the workload, higher resolutions, and additional filters. Additional cards can be used to take advantage of newer technologies, such as 4K Displays.Running two mid-range
2025-03-27驅動程式可讓創作應用程式發揮極致效能,釋放 NVIDIA GPU 的完整功能,實現最佳效能、可靠性和速度,讓您更快地創作,實現願景。 在這裡下載最新的 Studio 驅動程式。 選購產品 NVIDIA 的高效能 GPU 為創作者提供了探索、創作及分享遠大的願景的完美平台。 聆聽專家的意見 *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> Armando Ferreira 發表對於 Dell XPS 17 Studio 版筆記型電腦的評論,重點介紹 NVIDIA Studio 能如何協助加速影片編輯工作流程。 取得 NVIDIA Studio 最新消息 3D 與渲染 優點 即時預覽 即時建立模型和渲染大型 3D 場景,並借助 GPU 加速應用程式 (如 Autodesk 3ds Max、Maya、Maxon Cinema 4D 與 Blender) 順暢地創作複雜的動畫。 加速物理渲染 有了 RTX GPU 加速的光線追蹤技術,您在 Autodesk Arnold、Chaos Group V-Ray、OTOY OctaneRender、Redshift by Maxon 與 Blender Cycles 中創作時,便可以將擬真材質視覺化。深入瞭解 NVIDIA Studio 更快取得成品畫面 RTX GPU 加速光線追蹤、 AI 強化雜訊抑制技術,和能提升畫面播放速率的 DLSS 3,讓您體驗零延遲的互動,並享有大幅提升的速度。深入瞭解 NVIDIA Studio 採用 Omniverse 的進階 3D 工作流程 連結 3D 應用程式、與他人協作,以及搭配 NVIDIA Omniverse 使用 AI 工具。深入瞭解 NVIDIA Omniverse 「無論是暢玩遊戲,或是用 GPU 渲染我的創作,NVIDIA 都賦予了我追求理想所需的工具。」 V-Ray 桌上型電腦渲染速度提升達 7.7 倍 Apple Mac Studio M2 Ultra 等待時間愈短愈好。NVIDIA 於 2024 年 12 月使用搭載 Intel Core i9-14900K、64GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 571.24、Windows 11。時間拉長為 10 分鐘用以比較。V-Ray 6 Benchmark 搭配 OptiX 渲染引擎測量各種場景的渲染效能。 搭載 Maya 的 Autodesk Arnold 等待時間愈短愈好。2023 年 12 月,NVIDIA 為配備 RTX 40 系列 GPU 與 Intel Core i9 13900HK 的筆記型電腦,以及搭載 M3 Max 和 M3 Pro 的 MacBook Pro 進行效能測試。NVIDIA 驅動程式 550.73。Windows 11。搭配 Arnold 2023 (7.2.1) 使用 Maya 渲染器效能測量 NVIDIA SOL 3D 模型的渲染時間。 桌上型電腦渲染速度提升達 8.3 倍 Apple Mac Studio M2 Ultra 等待時間愈短愈好。NVIDIA 於 2024 年 12 月使用搭載 Intel Core i9-14900K、64GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 571.24、Windows 11。時間拉長為 10 分鐘用以比較。搭配 Arnold 2025 (7.3.0) 使用 Maya 渲染器效能測量 NVIDIA SOL 3D 模型的渲染時間。 Blender Cycles 等待時間愈短愈好。2023 年 12 月,NVIDIA 為配備 RTX 40 系列 GPU 與 Intel Core i9 13900HK 的筆記型電腦,以及搭載 M3 Max 和 M3 Pro 的 MacBook Pro 進行效能測試。NVIDIA 驅動程式 550.73。Windows 11。運用 OptiX 渲染引擎,使用 Blender OpenData 評測基準對 Blender 3.6 進行多種場景的渲染時間測量。 桌上型電腦渲染速度提升達 4.4 倍 Apple Mac Studio M2 Ultra 等待時間愈短愈好。NVIDIA 於 2024 年 12 月使用搭載 Intel Core i9-14900K、64GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 571.24、Windows 11。時間拉長為 10 分鐘用以比較。使用 Blender 4.3 測量 3D 設計效能,並搭配 OptiX 渲染引擎使用 Blender OpenData 評測基準測量各種場景的渲染時間。 Octane 渲染器 筆記型電腦渲染速度提升達 4 倍。 等待時間愈短愈好。2023 年 12 月,NVIDIA 為配備 RTX 40 系列 GPU 與 Intel Core i9 13900HK 的筆記型電腦,以及搭載 M3 Max 和 M3 Pro 的 MacBook Pro 進行效能測試。NVIDIA 驅動程式 550.73。Windows 11。使用 OctaneRender 和 RTX 渲染各種場景的時間。 桌上型電腦渲染速度提升達 4 倍。 GeForce RTX 4070 Ti SUPER Apple Mac Studio M2 Ultra 等待時間愈短愈好。NVIDIA 於 2023 年 12 月使用搭載 Intel Core i9-12900K、64GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 550.76、Windows 11。使用 OctaneRender 和 RTX 渲染各種場景的時間。 技術示範影片 *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> 搭載 Maya 的 Autodesk Arnold *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> Adobe Stager *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container
2025-04-03// Draw lines GL.Begin(GL.LINES); for (int i = 0; i Mathf.PI * 2; // Vertex colors change from red to green GL.Color(new Color(a, 1 - a, 0, 0.8F)); // One vertex at transform position GL.Vertex3(0, 0, 0); // Another vertex at edge of circle GL.Vertex3(Mathf.Cos(angle) * radius, Mathf.Sin(angle) * radius, 0); } GL.End(); GL.PopMatrix(); }} Note: This class is almost always used when you need to draw a couple of lines or triangles, and don't want to deal with meshes.If you want to avoid surprises the usage pattern is this: using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnPostRender() { // Set your materials GL.PushMatrix(); // yourMaterial.SetPass( ); // Draw your stuff GL.PopMatrix(); }} Where at the "// Draw your stuff" you should do SetPass() on some material previously declared, which will be used for drawing.If you dont call SetPass, then you'll get basically a random material (whatever was used before) which is not good. So do it. Static Properties Property Description invertCullingSelect whether to invert the backface culling (true) or not (false). LINE_STRIPMode for Begin: draw line strip. LINESMode for Begin: draw lines. modelviewGets or sets the modelview matrix. QUADSMode for Begin: draw quads. sRGBWriteControls whether Linear-to-sRGB color conversion is performed while rendering. TRIANGLE_STRIPMode for Begin: draw triangle strip. TRIANGLESMode for Begin: draw triangles. wireframeShould rendering be done in wireframe? Static Methods Method Description BeginBegin drawing 3D primitives. ClearClear the current render buffer. ClearWithSkyboxClear the current render buffer with camera's skybox. ColorSets current vertex color. EndEnd drawing 3D primitives. FlushSends queued-up commands in the driver's command buffer to the GPU. GetGPUProjectionMatrixCompute GPU projection matrix from camera's projection matrix. InvalidateStateInvalidate the internally cached render state. IssuePluginEventSend a user-defined event to a native code plugin. LoadIdentityLoad an identity into the current model and view matrices. LoadOrthoHelper function to set up an orthograhic projection. LoadPixelMatrixSetup a matrix for pixel-correct rendering. LoadProjectionMatrixLoad an arbitrary matrix to the current projection matrix. MultiTexCoordSets current texture coordinate (v.x,v.y,v.z) to the actual texture unit. MultiTexCoord2Sets current texture coordinate (x,y) for the actual texture unit. MultiTexCoord3Sets current texture coordinate (x,y,z) to the actual texture unit. MultMatrixSets the current model matrix to the one specified. PopMatrixRestores the model, view and projection matrices off the top of the matrix stack. PushMatrixSaves the model, view and projection matrices to the top of the matrix stack. RenderTargetBarrierResolves the render target for subsequent operations sampling from it. TexCoordSets current texture coordinate (v.x,v.y,v.z) for
2025-04-15Ultra 等待時間愈短愈好。ON1 Resize AI 測量將超解析度效果一次大量套用至相片的時間。 技術示範影片 *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> Adobe Photoshop Lightroom 繪圖設計 優點 順暢作業 Adobe Illustrator 的 GPU 加速功能讓您能快速地與複雜的向量繪圖互動,並順暢且輕鬆地進行縮放。 輕鬆製作 FX 輕鬆使用超過 30 種 GPU 加速的 Adobe Photoshop 濾鏡與效果。 額外維度藝術 借助 Adobe Stager 的 RTX GPU 加速渲染功能,以擬真 3D 格式即刻視覺化 2D 創作。深入瞭解 NVIDIA Studio 「從產生高解析度圖片到複雜動畫,NVIDIA 的 RTX GPU 能讓我以驚人的速度將創意視覺化。」 Adobe Photoshop筆記型電腦套用 AI 效果速度提升達 13%。 GeForce RTX 4070 Ti SUPER Apple Mac Studio M2 Ultra 等待時間愈短愈好。2023 年 12 月,NVIDIA 為配備 RTX 40 系列 GPU 與 Intel Core i9 13900HK 的筆記型電腦,以及搭載 M3 Max 和 M3 Pro 的 MacBook Pro 進行效能測試。NVIDIA 驅動程式 550.73。Windows 11。Adobe Photoshop 效能測量完成超解析度功能所需的時間。 Adobe Photoshop桌上型電腦套用 AI 效果速度提升達 53%。 Apple Mac Studio M2 Ultra 等待時間愈短愈好。Adobe Photoshop 效能測量完成範例 AI 功能 (超解析度) 所需的時間。 技術示範影片 *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> Adobe Photoshop Lightroom 建築視覺化 優點 夢幻的流暢 3D 效果 利用 Autodesk Revit、Sketchup、Rhino 與 Twinmotion 中的 GPU 加速檢視區和您的創作順暢互動。 十全十美 在 Unreal Engine 與 Unity 內透過 GPU 加速渲染工具與符合物理的精準擬真逐步解說互動,獲得前所未有的順暢體驗。 貼近真實 在 Enscape 中藉著 RTX GPU 加速光線追蹤技術,在精美的渲染虛擬實境中動態檢視大型架構與環境。深入瞭解 NVIDIA Studio 「自從有了 NVIDIA RTX 筆電,我隨處都可以向客戶展示作品集,甚至還能即時編輯內容。」 V-Ray 筆記型電腦的渲染速度提升達 6.9 倍。 等待時間愈短愈好。2023 年 12 月,NVIDIA 為配備 RTX 40 系列 GPU 與 Intel Core i9 13900HK 的筆記型電腦,以及搭載 M3 Max 和 M3 Pro 的 MacBook Pro 進行效能測試。NVIDIA 驅動程式 550.73。Windows 11。V-Ray 5 評測基準測量各種場景的渲染效能。 桌上型電腦渲染速度提升達 7.7 倍。 Apple Mac Studio M2 Ultra 等待時間愈短愈好。V-Ray 6 評測基準搭配 OptiX 渲染引擎測量各種場景的渲染效能。 技術示範影片 *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" loading="lazy"> V-Ray 直播 優點 認識 NVIDIA 編碼器 「NVENC」是 GPU 用來為影片編碼的專門區塊,可減輕 CPU 的負擔。執行遊戲或展現您的創作,透過精彩直播加以分享。深入瞭解 火力全開 NVIDIA RTX GPU 運用 NVIDIA 的專門硬體編碼器,為直播主提供極致的串流畫質與最高效能。深入瞭解 NVIDIA Studio AI 居家工作室 NVIDIA Broadcast 應用程式可透過雜音消除和虛擬背景等強大的 AI 功能,升級直播、語音聊天和視訊通話的表現。深入瞭解 直播 OBS Studio筆記型電腦直播時 FPS 提升達 55%。 2023 年 12 月,NVIDIA 為 RTX 40 系列 GPU 與 Intel Core i7 12700H 以及 RTX 30 系列 GPU 與 Intel Core i7 12700H 進行效能測試。NVIDIA 驅動程式 546 Windows 11。以 1440p 高畫質設定執行遊戲。OBS 30 以 1080p60 6Mbps 編碼錄製遊戲與網路攝影機畫面。 NVIDIA 於 2023 年 12 月使用搭載 Intel Core i9-12900K 搭配 UHD 770、32GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 521.58、Windows 11。以 4K 高畫質設定執行遊戲。OBS 30 以 1080p60 6Mbps 編碼錄製遊戲與網路攝影機畫面。 AV1 畫質桌上型電腦使用 GeForce RTX 40 系列提升影片畫質。 NVIDIA 於 2022 年 9 月使用搭載 Intel Core i9-12900K 搭配 UHD 770、32GB RAM 的桌上型電腦測試效能。NVIDIA 驅動程式 521.58、Windows 11。使用 NVENC 第 7 代以 H.264,及 NVENC 第 8 代以 AV1 (兩者皆使用 P7 最高畫質預設值) 測量編碼品質的 BD-SNR。 「用 NVIDIA RTX GPU 進行即時直播能有效釋放電腦核心,是一款傑出的單一電腦即時直播與遊戲解決方案。」 技術示範影片 *{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}.play-button-container {display: flex;justify-content:center;cursor: pointer;}.play-button{width: 68px;height: 48px;}.ytp-large-play-button-bg{fill: #212121;fill-opacity: .8;}.play-button-container:hover .ytp-large-play-button-bg{fill:#f00;fill-opacity: 1;}" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture"
2025-04-08Autodesk has released Maya 2020, the latest version of its 3D animation software, extending the cached playback system to support simulations, and updating the Bifrost for Maya multiphysics plugin.Maya 2019 – Professional 3d Modeling And Animation ToolkitMaya 2019 – Professional 3d Modeling And Animation ToolsAutodesk Maya 3d 2019Maya 2019 – Professional 3d Modeling And Animation Tool DownloadThe release also adds Remesh and Retopologize tools, support for a new matrix-driven rigging workflow, a GPU-based Proximity Wrap deformer and a new system of animation bookmarks.The retopology tools and improvements to animation workflow also feature in Maya LT 2020, the latest version of the cut-down edition of Maya aimed at games artists.In this Maya modelling tutorial, learn some of our top tips for speeding up your modelling work in Autodesk Maya. We cover the use of custom hotkeys, marking.In related news, Autodesk has released Arnold 6, the latest version of the renderer, officially making Arnold GPU, its new GPU rendering system, available as a stable production release.See all the new features of Maya software for 3D computer animation, modelling and rendering. See new motion graphics, time editor, Bifrost and XGen features. About 3D Modeling Courses. Our 3D Modeling + Design camps prepare students with the skills they will need working in a professional 3D modeling, animation, and design environment. These courses are perfect for students interested in art and creative storytelling, as well as those looking for product design and engineering training.Cached playback: initial support for dynamics, better performance in dense scenesMaya 2020 brings Autodesk back onto its usual schedule of releasing its major annual updates in the year before their version number, coming just 11 months after Maya 2019.The 2020 update extends one of the key features of that release, the cached playback system, which enables users to scrub through animations smoothly in the viewport.The feature is intended as a faster, more artist-friendly way to preview animations than generating Playblasts.One major change in Maya 2020 is that cached playback now works in scenes that contain dynamics. Free v1 0 3.Whereas playback was previously disabled in scenes with dynamics nodes, the simulation is now processed as a separate pass, making it possible to scrub through and see the output of the sim.It’s still a work in progress – there is a longish list of unsupported nodes, including some Bifrost, MASH and XGen nodes – but nCloth and nParticles are fully supported.There are also performance improvements when caching scenes containing image sequences applied to image planes, or where Smooth Mesh Preview is activated, as in dense production scenes.Retopology: new Remesh and Retopologize tools for automated retopologyNew retopology tools include Remesh, which converts the selected part of a mesh to uniform triangles.The feature can be used to add detail selectively to a model, or as a first step towards improving topology: there are parameters to control smoothing and the lengths of the edges generated.A separate Retopologize tool converts a mesh to even quads, generating more lightweight assets with more animation-friendly topology.Control parameters include a target
2025-04-21Into Direct3D programming is a little less shocking.I guess it shouldn’t be all that surprising that Direct2D incorporates some 3D features. Architecturally, Direct2D is built on top of Direct3D, which allows Direct2D to also take advantage of the hardware acceleration of the GPU. This relationship between Direct2D and Direct3D becomes more apparent as you begin exploring the nether regions of Direct2D.I’ll commence this exploration with a review of 3D coordinates and coordinate systems.The Big Leap OutwardIf you’ve been following this column in recent months, you know it’s possible to call the GetGlyphRunOutline method of an object that implements the IDWriteFontFace interface to obtain an ID2D1PathGeometry instance that describes the outlines of text characters in terms of straight lines and Bézier curves. You can then manipulate the coordinates of these lines and curves to distort the text characters in various ways.It’s also possible to convert the 2D coordinates of a path geometry into 3D coordinates, and then manipulate these 3D coordinates before converting them back into 2D to display the path geometry normally. Does that sound like fun?Coordinates in two-dimensional space are expressed as number pairs (X, Y), which correspond to a location on the screen; 3D coordinates are in the form (X, Y, Z) and, conceptually, the Z axis is orthogonal to the screen. Unless you’re dealing with a holographic display or a 3D printer, these Z coordinates aren’t nearly as real as X and Y coordinates.There are other differences between 2D and 3D coordinate systems. Conventionally the 2D origin—the point (0, 0)—is the upper-left corner of the display device. The X coordinates increase to the right and Y coordinates increase going down. In 3D, very often the origin is in the center of the screen, and it’s more akin to a standard Cartesian coordinate system: The X coordinates still
2025-04-19