Eliza computer program
Author: d | 2025-04-24
Eliza free download - Eliza, Eliza, Eliza, and many more programs. ELIZA is a computer program and an early example of primitive natural language processing. Abstract ELIZA is a program What Is Eliza? Eliza is a computer program created in 2025 by Joseph Weizenbaum, a computer scientist at the Massachusetts Institute of Technology (MIT). Eliza was named after Eliza
ELIZA- a Computer Program for the Study of Natural
The first computer program to simulate human conversation was ELIZA, developed by computer scientist Joseph Weizenbaum (USA, b. DEU) at the Massachusetts Institute of Technology between 1964 and 1966. Running on an IBM 7094 mainframe, ELIZA was designed to mimic the deliberately vague questioning style of a Rogerian psychoanalyst. The details of the program were published in January 1966.Users interacted with ELIZA by typing what they wanted to say into a teletype machine. Their message would then be processed by the program, which was running on a mainframe computer elsewhere on MIT's campus. The computer's response would then be automatically typed out on the machine.Eliza first scanned through the user's input looking for keywords, if it found one, it generated a response based on a set of rules associated with the keyword (i.e. "mother", "husband" or "depressed"), this response was modified by the context in which the keyword appeared. If there was no keyword or phrase, it would pick from a list of generic statements or questions. Weizenbaum added more complexity to this basic set-up by assigning different weights to certain keywords or combinations of keywords, meaning that the range of outputs was much wider than if it simply matched keywords to outputs. He also added the ability to read what he called "minimal context", which made assumptions about the meaning of the content based on the occurrence of particular phrases ("you" followed by "are", for example, was assumed to be a statement about ELIZA, whereas "I" followed by "am" was interpreted as a statement about the user). The whole program was extremely simple, around 200 lines of code in total, but it was surprisingly effective at engaging users. When he began to test it with students and colleagues, Weizenbaum was astonished by how quickly people started to treat it ELIZA Features and Description 1. Since then, Artifical Intelligence has made remarkable progress, but it is interesting to see what these early programs were able to achieve, with fractions of the computing power of a modern smart phone.2. ELIZA is an early natural language processing program created between 1964 and 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum.3. This presentation is a revival of the port I made back then in AppleSoft Basic on my own Microsoft //e with the very same green screen, and the very same floppy drives.4. Developed by Alan Turing in 1950, it evaluates the PC's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human.5. Eliza simulated a conversation betwen man and PC, by using a system of keywords and scripts meant to react to them.6. This app is based on a BASIC listing published by Steve North in Creative Computing back in 1986.7. I simply regret not to be able to locate any original sound of the PC (35 years ago !) for a complete ambiance.8. But the idea, here, is not to have more features, but rather, to grasp this historical part of natural language computer interaction.9. It was quoted at the time of being able to pass the Turing Test.10. This is an important piece of history for whomever is interested in computing culture.11. If anyone could send the author the source of that program, it will be great to do a "TRS-80" version. Pros: - Eliza is of historic importance- The Eliza of 1981 provided more varied responses and a dose of sassinessELIZA-A Computer Program For the Study of Natural
ElizaAboutThis is an implementation of Eliza built in pure Javascript. I wanted to build it on a MERN stack but my starting point is in just JS. You can find a more indepth description below.ELIZA is an early natural language processing computer program created from 1964 to 1966[1] at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between man and machine, Eliza simulated conversation by using a 'pattern matching' and substitution methodology that gave users an illusion of understanding on the part of the program, but had no built in framework for contextualizing events. The most famous script, DOCTOR, simulated a Rogerian psychotherapist and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatterbots, but was also regarded as one of the first programs capable of passing the Turing Test. (Taken from Wiki)RunningYou have two options:Option #1:It's hosted on Github Pages at #2:Just open the index HTML file on your local machine, so this one.Why Javascript?I decided to build out my implementation of Eliza in Javascript because it can be run on most computers, using most browsers. There's no installation time and I include the dependencies in the index.html. I can also create a Github Pages demo forever.File Structure- index.html- README.mdassets css imgsjs - actions.js // All UI related functions and actions - notifications.js // Allows me to create dynamic notifications for informing user - demo.js // Runs a few. Eliza free download - Eliza, Eliza, Eliza, and many more programs. ELIZA is a computer program and an early example of primitive natural language processing. Abstract ELIZA is a program What Is Eliza? Eliza is a computer program created in 2025 by Joseph Weizenbaum, a computer scientist at the Massachusetts Institute of Technology (MIT). Eliza was named after ElizaELIZA COMPUTER PROGRAM TRAILER - YouTube
In 1964, an MIT computer scientist by the name of Joseph Weizenbaum developed one of the world‘s first chatbots. He named it Eliza, after the Eliza Doolittle character from George Bernard Shaw‘s play Pygmalion, who learned to speak with an upper-class accent. Eliza was a simple program by today‘s standards, but a revolutionary proof of concept. Using basic pattern matching techniques, it could engage in seemingly intelligent dialog with a human user, playing the role of a Rogerian psychotherapist. Many of the users who interacted with Eliza came away feeling that the software truly understood them and empathized with their problems, despite "her" often nonsensical or generic responses.This phenomenon came to be known as the "Eliza effect"—the tendency for humans to anthropomorphize technology and read more into a computer‘s apparent "intelligence" than is really there under the surface. Eliza was in many ways an elaborate illusion, a clever matching of user input to pre-written scripts to mimic the appearance of understanding. But the fact that it was so effective at this illusion revealed something profound about human psychology and our often irrational relationship with machines.Fast forward over half a century later, and the ideas pioneered by Weizenbaum and Eliza are more relevant than ever. We are living in the age of the chatbot, with AI-powered conversational agents like Siri, Alexa, and ChatGPT becoming household names. The global chatbot market is projected to reach $5.8 billion by 2028, according to Emergen Research. Platforms like Google‘s DialogFlow make it easier than ever for businesses and developers to build their own chatbots and virtual agents.How Eliza WorkedWhile today‘s chatbot platforms are far more sophisticated than Eliza, they share the same fundamental DNA. At their core, they rely on similar techniques of natural language processing (NLP), pattern matching, and templated responses to engage in lifelike dialog.So how did Eliza actually work under the hood? The system operated on a few core principles:User input was scanned for keywords and phrase structures that might indicate a certain topic, question type, or emotional state. Eliza had a dictionary of dozens of words like "mother", "father", "hate", "depressed", etc. that it treated as significant.If a relevant pattern was found, Eliza would retrieve a matching transformation rule specifying how to permute the user‘s input and fill in the blanks of a canned response template. The rules were ranked, so the most specific matches were preferred.The transformed response would be output back to the user, typically turning their statement into a question, or offering a generic empathetic reflection or encouragement to elaborate. If no specific patterns matched, Eliza would rely on a collection of universal default responses that could apply to anything, such as "Please go on", "Tell me more Example inputs - eliza.js // The actual eliza implementationExplanationThe program has been built with two major steps; start and send new message. The start function runs once the page is loaded. It begins by creating a list of keywords based on a pre-determined list of responses and a pre-determined list of similar words. An example of a response:var responses = {"sorry" : { "weight" : 1, "responses" : ["Please don't apologize.", "Apologies are not necessary.", "Apologies are not required."]},...An example of a similar word:var synonyms = { "sorry" : [ "apologise" ],...The idea is instead of repeating exact responses for multipe words like sorry and apologise or youre and you're. It uses the list of synonyms object to find responses in advance of any messages. After all potential keywords are added with their weight, the keyword list is sorted from on highest weighed to lowest. The weight better determines relevance towards particular subjects like family or computer. It next adds the first message to begin the conversation. "Hello. How are you feeling today?"The program using jQuery to determine when the window loads and when there is a new input. A user simply has to type a new message into the textbox and presses enter. This eliminates the need for continuous looping. When a user sends a new message to Eliza, the program verifies the textbox is not blank and adds to the UI before beginnig to analyze the string for a response.function sendElizaNewMessage(newMessage){ //Add to UI chatHistory.push({ isEliza : false,Computer Program Eliza - linoaarticles.web.fc2.com
Tells her and Darwin to look in a single direction, and she pushes them off the branch with her wing, and then she asks them if they're starting to fester yet. Eliza though tells her they didn't mean to do that, and the vulture flies off telling Eliza to find a scavenger that cares. When Eliza starts to realize the animals aren't so friendly, a voice suddenly says to her, "Depends on who you talk to.". Eliza then suddenly sees n hartebeest walk up to her. The hartebeest then asks Eliza is she some kind of talking girl. Eliza tells him she is and she's an Eliza Thornberry and she asks the hartebeest if he happens to know what a road is. The hartebeest tells Eliza he does and "it's where those big lights just stare at you, and you don't move." Eliza then asks him if he could take her and Darwin there, and the hartebeest tells her he's free most of the day and tells her to hop on. Eliza and Darwin then get of the hartebeest's back it he gives them a ride. As the hartebeest carries Eliza and Darwin through the jungle, the hartebeest tells Eliza he knows what a road is but just doesn't know where it is. Eliza though believes she has a way to help them find their way.After asking some red birds for directions, they lead Eliza, Darwin and the hartebeest to the road. The birds then say goodbye to Eliza as they fly off and Eliza tells the birds to have a good time migrating. Eliza then sees the truck and she and Darwin get off the hartebeest's back and Eliza thanks him for giving them a ride. After Eliza says goodbye to the hartebeest and he walks off, Eliza and Darwin hurry to find the shaman. They arrive at a mud pool place and hear a burp. Eliza then finds the shaman in one of the mud pools eating a chicken leg and walks up to him. The shaman then sees Eliza saying, "Well look who it is," causing Eliza to notice he could understand her, and she asks him why did he disappear. The shaman explains to her that he just came back to his old tribal hot springs. Eliza tells the shaman that she can't talk to people anymore and she needs to talk to her family. The shaman explains to Eliza he could make her talk to animals or people, but not both, since he's never done anything that hard, so Eliza had to make a decision as the shaman asks her, "Now who do you want to talk to, people or animals?". Eliza finds it unfairELIZA-A Computer Program For the Study of Natural Language
A human man, right in front of Eliza, making her surprised.The man then cheers feeling very happy to be human again after being a warthog for a very long time. Eliza asked the man how he became a person, and he explains to her that she just broke a spell. He explains to Eliza that a very long time ago, he was a high shaman in the Sarimba tribe, and they were people who believed that animal and human spirits join together, and Eliza tells the shaman she also believes it. The shaman then tells Eliza that he couldn't stand animals, and he then angered the really high shaman after he ate his entire priced sheep. So, he then cast a spell on him, turning him into a warthog, but now thanks to Eliza, he is now a man again, as the spell could only be broken if a human really cared about him, but they figured, "Who would love a gross, disgusting, smelly animal?". Because Eliza broke the spell turning him back to normal, the shaman now gets to grant Eliza a wish. When Eliza sees the chimp again, she tries to talk to him, but the chimp hides again. Eliza then decides what to wish for, so she tells the shaman she wishes to talk to animals. So, the shaman takes out his scepter, and casts his spell on Eliza giving her the power to talk to animals. After Eliza receives the powers, she falls to the ground. The shaman then tells Eliza it's time for him to go and leaves.When Eliza wonders where the shaman suddenly went, she hears several voices coming from animals. Eliza then notices she understands the animals now. When Eliza calls out if anyone could understand her, she hears a voice say that there's a bug in her hair and asks if he can have it. Eliza looks up and sees the chimp in a tree on a branch. Eliza is amazed to hear that the chimp really said that, and the chimp is surprised to hear Eliza speaking chimp. The chimp is really happy to meet someone civilized to talk to, and Eliza is really happy to meet someone uncivilized to talk to. Eliza and the chimp then swing on vines together. Eliza then introduces herself to the chimp, and the chimp introduces himself to Eliza. However, his name is little hard to pronounce, so she decides to call him Darwin, naming him after her cousin, Lennie Darwin, who kind of looks like a monkey.Eliza and Darwin then return to her family's camp, and Eliza suggests that maybe he could stay with them. Darwin thought she'd never ask her, but he was. Eliza free download - Eliza, Eliza, Eliza, and many more programs. ELIZA is a computer program and an early example of primitive natural language processing. Abstract ELIZA is a programPaper ELIZA - a computer program for the study of Natural
Since she just made a new friend, which is Darwin, but she knows she can't go through life without talking to people. So the shaman decides to get Eliza back to the way she was. Before the shaman gets ready to get Eliza to able to talk to people again, Eliza tells him to give her a minute, and she walks up to Darwin in another mud pool. Eliza sadly tells Darwin that their time to talk to each other can't go on forever, and she needs to talk to her family, and they're going to be able to understand each other anymore. Darwin gets sad about it, but Eliza tells him there's nothing she can do about it. The shaman then asks Eliza if she's ready, and she walks up to him. The shaman then uses his scepter and casts another spell on Eliza and causes her to able to talk to people again. After the spell is cast on her, she falls into the mud pool that Darwin is in, and she could no longer understand him, much to her sadness.When Eliza and Darwin walk off, as Darwin speaks in chimp language at the shaman, he slips on the mud. Eliza quickly runs after him as he slides towards a cliff, but he falls over it and grabs onto a branch. Eliza tries to climb down to get Darwin to grab her. Darwin reaches and grabs Eliza's foot, but then the branch she was holding onto snaps, and they fall down the cliff, and Eliza then grabs onto another branch. Just as the branch was about to snap, the shaman reaches his scepter down and tells Eliza to grab on. Eliza then grabs onto the scepter and the shaman pulls them back up to safety. Eliza then thanks the shaman for rescuing them, and the shaman notices Eliza really likes Darwin, and Eliza tells him she really does.Eliza and Darwin then start to head back to the camp. Just as they were about to leave, the shaman suddenly remembers about something and tells them to wait. The shaman knows it's something he shouldn't be doing, but Eliza asks him what it is he shouldn't do. The shaman tells Eliza about another spell he heard about, which is not an easy one, but if she's willing to give it a try then he is. He tells Eliza she will be able to talk to both people and animals with this spell, but warns her if he gets it wrong, she might grow an extra head. So, Eliza decides to give it a try. So, the shaman takes out his scepter, waves it, and gives Eliza the "deluxe spell". AfterComments
The first computer program to simulate human conversation was ELIZA, developed by computer scientist Joseph Weizenbaum (USA, b. DEU) at the Massachusetts Institute of Technology between 1964 and 1966. Running on an IBM 7094 mainframe, ELIZA was designed to mimic the deliberately vague questioning style of a Rogerian psychoanalyst. The details of the program were published in January 1966.Users interacted with ELIZA by typing what they wanted to say into a teletype machine. Their message would then be processed by the program, which was running on a mainframe computer elsewhere on MIT's campus. The computer's response would then be automatically typed out on the machine.Eliza first scanned through the user's input looking for keywords, if it found one, it generated a response based on a set of rules associated with the keyword (i.e. "mother", "husband" or "depressed"), this response was modified by the context in which the keyword appeared. If there was no keyword or phrase, it would pick from a list of generic statements or questions. Weizenbaum added more complexity to this basic set-up by assigning different weights to certain keywords or combinations of keywords, meaning that the range of outputs was much wider than if it simply matched keywords to outputs. He also added the ability to read what he called "minimal context", which made assumptions about the meaning of the content based on the occurrence of particular phrases ("you" followed by "are", for example, was assumed to be a statement about ELIZA, whereas "I" followed by "am" was interpreted as a statement about the user). The whole program was extremely simple, around 200 lines of code in total, but it was surprisingly effective at engaging users. When he began to test it with students and colleagues, Weizenbaum was astonished by how quickly people started to treat it
2025-04-15ELIZA Features and Description 1. Since then, Artifical Intelligence has made remarkable progress, but it is interesting to see what these early programs were able to achieve, with fractions of the computing power of a modern smart phone.2. ELIZA is an early natural language processing program created between 1964 and 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum.3. This presentation is a revival of the port I made back then in AppleSoft Basic on my own Microsoft //e with the very same green screen, and the very same floppy drives.4. Developed by Alan Turing in 1950, it evaluates the PC's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human.5. Eliza simulated a conversation betwen man and PC, by using a system of keywords and scripts meant to react to them.6. This app is based on a BASIC listing published by Steve North in Creative Computing back in 1986.7. I simply regret not to be able to locate any original sound of the PC (35 years ago !) for a complete ambiance.8. But the idea, here, is not to have more features, but rather, to grasp this historical part of natural language computer interaction.9. It was quoted at the time of being able to pass the Turing Test.10. This is an important piece of history for whomever is interested in computing culture.11. If anyone could send the author the source of that program, it will be great to do a "TRS-80" version. Pros: - Eliza is of historic importance- The Eliza of 1981 provided more varied responses and a dose of sassiness
2025-04-18ElizaAboutThis is an implementation of Eliza built in pure Javascript. I wanted to build it on a MERN stack but my starting point is in just JS. You can find a more indepth description below.ELIZA is an early natural language processing computer program created from 1964 to 1966[1] at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between man and machine, Eliza simulated conversation by using a 'pattern matching' and substitution methodology that gave users an illusion of understanding on the part of the program, but had no built in framework for contextualizing events. The most famous script, DOCTOR, simulated a Rogerian psychotherapist and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatterbots, but was also regarded as one of the first programs capable of passing the Turing Test. (Taken from Wiki)RunningYou have two options:Option #1:It's hosted on Github Pages at #2:Just open the index HTML file on your local machine, so this one.Why Javascript?I decided to build out my implementation of Eliza in Javascript because it can be run on most computers, using most browsers. There's no installation time and I include the dependencies in the index.html. I can also create a Github Pages demo forever.File Structure- index.html- README.mdassets css imgsjs - actions.js // All UI related functions and actions - notifications.js // Allows me to create dynamic notifications for informing user - demo.js // Runs a few
2025-03-25In 1964, an MIT computer scientist by the name of Joseph Weizenbaum developed one of the world‘s first chatbots. He named it Eliza, after the Eliza Doolittle character from George Bernard Shaw‘s play Pygmalion, who learned to speak with an upper-class accent. Eliza was a simple program by today‘s standards, but a revolutionary proof of concept. Using basic pattern matching techniques, it could engage in seemingly intelligent dialog with a human user, playing the role of a Rogerian psychotherapist. Many of the users who interacted with Eliza came away feeling that the software truly understood them and empathized with their problems, despite "her" often nonsensical or generic responses.This phenomenon came to be known as the "Eliza effect"—the tendency for humans to anthropomorphize technology and read more into a computer‘s apparent "intelligence" than is really there under the surface. Eliza was in many ways an elaborate illusion, a clever matching of user input to pre-written scripts to mimic the appearance of understanding. But the fact that it was so effective at this illusion revealed something profound about human psychology and our often irrational relationship with machines.Fast forward over half a century later, and the ideas pioneered by Weizenbaum and Eliza are more relevant than ever. We are living in the age of the chatbot, with AI-powered conversational agents like Siri, Alexa, and ChatGPT becoming household names. The global chatbot market is projected to reach $5.8 billion by 2028, according to Emergen Research. Platforms like Google‘s DialogFlow make it easier than ever for businesses and developers to build their own chatbots and virtual agents.How Eliza WorkedWhile today‘s chatbot platforms are far more sophisticated than Eliza, they share the same fundamental DNA. At their core, they rely on similar techniques of natural language processing (NLP), pattern matching, and templated responses to engage in lifelike dialog.So how did Eliza actually work under the hood? The system operated on a few core principles:User input was scanned for keywords and phrase structures that might indicate a certain topic, question type, or emotional state. Eliza had a dictionary of dozens of words like "mother", "father", "hate", "depressed", etc. that it treated as significant.If a relevant pattern was found, Eliza would retrieve a matching transformation rule specifying how to permute the user‘s input and fill in the blanks of a canned response template. The rules were ranked, so the most specific matches were preferred.The transformed response would be output back to the user, typically turning their statement into a question, or offering a generic empathetic reflection or encouragement to elaborate. If no specific patterns matched, Eliza would rely on a collection of universal default responses that could apply to anything, such as "Please go on", "Tell me more
2025-04-14Example inputs - eliza.js // The actual eliza implementationExplanationThe program has been built with two major steps; start and send new message. The start function runs once the page is loaded. It begins by creating a list of keywords based on a pre-determined list of responses and a pre-determined list of similar words. An example of a response:var responses = {"sorry" : { "weight" : 1, "responses" : ["Please don't apologize.", "Apologies are not necessary.", "Apologies are not required."]},...An example of a similar word:var synonyms = { "sorry" : [ "apologise" ],...The idea is instead of repeating exact responses for multipe words like sorry and apologise or youre and you're. It uses the list of synonyms object to find responses in advance of any messages. After all potential keywords are added with their weight, the keyword list is sorted from on highest weighed to lowest. The weight better determines relevance towards particular subjects like family or computer. It next adds the first message to begin the conversation. "Hello. How are you feeling today?"The program using jQuery to determine when the window loads and when there is a new input. A user simply has to type a new message into the textbox and presses enter. This eliminates the need for continuous looping. When a user sends a new message to Eliza, the program verifies the textbox is not blank and adds to the UI before beginnig to analyze the string for a response.function sendElizaNewMessage(newMessage){ //Add to UI chatHistory.push({ isEliza : false,
2025-04-18Tells her and Darwin to look in a single direction, and she pushes them off the branch with her wing, and then she asks them if they're starting to fester yet. Eliza though tells her they didn't mean to do that, and the vulture flies off telling Eliza to find a scavenger that cares. When Eliza starts to realize the animals aren't so friendly, a voice suddenly says to her, "Depends on who you talk to.". Eliza then suddenly sees n hartebeest walk up to her. The hartebeest then asks Eliza is she some kind of talking girl. Eliza tells him she is and she's an Eliza Thornberry and she asks the hartebeest if he happens to know what a road is. The hartebeest tells Eliza he does and "it's where those big lights just stare at you, and you don't move." Eliza then asks him if he could take her and Darwin there, and the hartebeest tells her he's free most of the day and tells her to hop on. Eliza and Darwin then get of the hartebeest's back it he gives them a ride. As the hartebeest carries Eliza and Darwin through the jungle, the hartebeest tells Eliza he knows what a road is but just doesn't know where it is. Eliza though believes she has a way to help them find their way.After asking some red birds for directions, they lead Eliza, Darwin and the hartebeest to the road. The birds then say goodbye to Eliza as they fly off and Eliza tells the birds to have a good time migrating. Eliza then sees the truck and she and Darwin get off the hartebeest's back and Eliza thanks him for giving them a ride. After Eliza says goodbye to the hartebeest and he walks off, Eliza and Darwin hurry to find the shaman. They arrive at a mud pool place and hear a burp. Eliza then finds the shaman in one of the mud pools eating a chicken leg and walks up to him. The shaman then sees Eliza saying, "Well look who it is," causing Eliza to notice he could understand her, and she asks him why did he disappear. The shaman explains to her that he just came back to his old tribal hot springs. Eliza tells the shaman that she can't talk to people anymore and she needs to talk to her family. The shaman explains to Eliza he could make her talk to animals or people, but not both, since he's never done anything that hard, so Eliza had to make a decision as the shaman asks her, "Now who do you want to talk to, people or animals?". Eliza finds it unfair
2025-04-07