Crane control room

Author: M | 2025-04-24

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Acquire a key for the Crane Control Room in Al Safwa Quarry. Unlock the Crane Control Room. Extract the Quarry Operations Folder in the Crane Control Room. Keys to locked spaces and loot stashes are random loot Usually the electric control room is built-in the girders of big capacity overhead crane and gantry crane. The electric control parts are fitted in the control boxes. Inside Overhead Crane Electric Control Room. Author:weihua Time: .

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Unearthed (Crane Control Room) GUIDE

Halo 3 Walkthrough The Storm Floodgate The Ark >> Kill the Scarab TankAs you probably guessed, the Scarab is a force to be reckoned with. Its head is equipped with a massive energy beam that will destroy anything it comes in contact with - avoid this at all costs by staying beneath or behind the Scarab. However, like the Death Star, it has a glaring weakness: the easily destroyable control room near the tank's rear. However, getting to that control room can be tricky.Normally (and such is the case for future Scarab battles), you would want to disable one of the Scarab's legs with sustained weapon fire (preferably either rockets or Ghost fire). This will cause the Scarab to drop to the ground, allowing you to board a loading dock on the back, and work your way to the control room. However, there's a much easier method to besting this first Scarab.Instead of fighting it directly, look for a lift at the base of the crane (along the wall). Interact with the switch to ride it up to the top of the crane. Walk to the far edge and sit tight - the Scarab will soon walk by and park itself right next to you, allowing you to simply jump on top of it, saving you tons of time and ammo. (Thanks to Vitaman for the tip!)Now be careful, as there are several enemies aboard. Use your rocket launcher to take down the Brutes and work your way to the

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Free Crane Control Room Image

Hoist Control Panel Box L Cabinet for Tower Crane Description:RCS tower crane electrical control cabinet is a tower crane hoist electrical control system solution independently designed and developed by GOHIGHER based on advanced tower crane control technologies. This system has several outstanding characteristics, including a high working rate, excellent speed regulation performance, smooth operation, and high efficiency.The system consists of cabinets A, L, and HF. Cabinet A is mainly responsible for supplying power to each mechanism of the tower crane and for controlling and protecting the traveling mechanism. Cabinet L undertakes the control and safety protection of the hoisting mechanism. Cabinet HF is in charge of the control and protection of the slewing mechanism and the luffing mechanism.Regarding the environmental conditions for operation, the temperature range should be between -20℃ and +40℃. The humidity should be lower than 85%RH with no moisture condensation. The altitude of the installation location must not exceed 1000 m. In terms of power grid quality, the voltage fluctuation range should not go beyond ±10% of the rated voltage, and sufficient power capacity must be ensured.Tower crane control panel box specification:Tower Crane Parts Introduction:In addition to Hoist Control Panel Box, the tower crane parts also include Steel Structure Parts,tower crane resistance,wind speed meter anemomete,anchor frame for tower crane,bevel gears,Adjust Transition Mast Section,tower crane mast section ladder,tower crane joystick controller,horizontal jib,Motor and parts,GearboX and spare parts,Slewing Bearing Or Drum,Wireless Remote Control F24-60,Tower Crane Brake Disc,Tower Crane Parts Pulley,Control Panel,hook for tower crane,Limited Switch Or Resistance Box,Slewing Coupling

Control Room Of The Containers Gentry Crane

Home » Overhead Cranes, End Trucks & Electric Hoists » Overhead Crane ControlsControl BoxControl House for Steel Mill CraneExplosion Proof ControlsLarge Overhead Crane Control PanelControl Panels on walkwayControls On Rotating Trolley HoistControl Panels & DrivesFrom replacement variable frequency drives (VFD) to custom panels and automation, we’ve got everything you need for your overhead crane and hoist controls. Overhead Crane and hoist controls are an important part of your overhead crane and hoist operation. These controls allow your cane to move up and down the runway and direct your hoist to move from side to side. They also control the up and down motion of the hook. We have electrical engineers and automation specialists on staff to address all of your control needs.Why should you purchase your inverter or control panel from Ace?Overload Capability – 300% starting torqueOversized Power Sections – Cooler operation and longer lifeReal-Time Capability – Saves the last 100 faults and fault dataBuilt-in Braking ResistorsLarge User-Friendly DisplayStart-Up Wizard – A novice could program this deviceOur controls are designed to meet your spec and are engineered to offer tight control over both torque and speed regulation while offering the industry’s simplest and most user-friendly operator interface. Designed to handle the industry’s most demanding conditions and environments. If your overhead crane and hoist are operating in extreme temperatures, corrosive chemical environments, or needs to be spark resistant, we can build a drive or panel for you. Each drive is tested and inspected to make sure our drives and panels deliver. Acquire a key for the Crane Control Room in Al Safwa Quarry. Unlock the Crane Control Room. Extract the Quarry Operations Folder in the Crane Control Room. Keys to locked spaces and loot stashes are random loot

Joystick Crane Control Room with High Quality for Crane Operation

For the vent in the room (as shown in the picture above). Open the vent, crawl through, and you’ll enter a new room filled with toys. In this room, you’ll need to solve a puzzle to move forward.Stock Room Puzzle SolutionTake the large toy off the scale using the crane.In the stock room, head to the far side of the room where you’ll find a large toy sitting on a scale. The scale won’t rise until the toy is removed. To move the toy, you’ll need to use the crane hanging from the ceiling. First, power up the crane by using the nearby lever. Then, move the crane along the tracks above (if you want to, you can use the crane on the Bunzo statue in Aisle C5). Position the crane directly over the toy on the scale.Once the crane is in place, charge your Green Hand and use it to lower the crane. Move the toy off the scale and then stand on the scale yourself. When you press the red button, the scale will raise you up to the ledge above.Before you leave, make sure to grab the Cyan VHS Tape from the ladder in Aisle C1, leaning against the wall.Raising Platform Power PuzzleContinue down the hallway until you reach a power puzzle. Once you’re there, plug into the first outlet and walk around the first pole. Next, stand on the platform that rises, and when you reach the top, step off. Unplug from the outlet, crouch, and then plug into the outlet again. Wrap around the pole on the ledge with you, then step off the ledge and back down. Next, wrap around the pole that controls the platform and plug into the second outlet to complete the circuit. Stand on the raised platform and press the red button to go up.Follow the path forward and climb the stairs. At the top, you’ll find a door blocked by a chair. Move the chair out of the way to open the door. Then, head back to the Game Station hub area.Go to Wack-A-Wuggy and Complete its Mini-GameGo back to the train platform where we pulled the lever to open the door to Musical Memory. Pull the middle lever that is now active. This opens the door to the Wach-A-Woogy area. The first part of this area immediately puts you into a mini-game called Wack-A-Wuggy.The Wack-A-Wuggy mini-game is straightforward and follows the same concept as the classic carnival game, Wack-A-Mole. Huggy Wuggys will crawl out of pipes in the walls, and your goal is to hit them with your hands before they reach you. Once you complete this challenge, Mommy Long Legs will give you Train Code 2: Color

Eot Cranes Control Panel - E-Room Crane Panel Manufacturer

Then you will attract the attention of the guards. Head carefully down the catwalk and into the hangar.When you enter the hangar, there's an announcement that a shuttle is incoming and to clear the hangar. The people in the shuttle can’t see you, but don’t cross in front of the large windows as you will attract the attention of the guards in the previous room. Head through the door on the left and into a storage bay. Inside you will hear a guard talking about how he heard there was an artifact in the asteroid belt and asks another guard if he thinks the humans found it. The other guard replies that if they did, then they probably swarmed in and planted flags all around it. After several industrial accidents, the controls to the crane were vastly simplified. 3 Buttons. Operators pray that they never need to move the crane into different positions...Inside the next room, activate the crane controls to clear your path, but don't go down yet. Move over to the crane controls and activate the center button and then the left one to bring the crane over a crate. Activate the right switch to lower the crane. Reactivate the right switch again to lift up the container. Head down to where the container was and you'll get some iridium (+1,200 iridium) and the Medi-Gel Capacity upgrade hidden behind the container. Now activate the vehicle lift to continue. Raise the lift when you get to the bottom as underneath it there will be a med-kit and a PDA (+1,000 credits).Head to the door. Inside is another locker (+400 credits), a security log, and another power relay. Remember not to cross the beams. Cut the power, listen to the log, and grab the credits before moving on.In the next area there is an open door to the left with two guards inside the room. As long as you don’t open the other door in the hallway or fire at them, you will successfully get past them with no trouble. Once you are past them, head down the hallway and into the interrogation room to rescue Dr. Amanda Kenson.Guns Blazing[]As you continue, you will see dead varren all over, but keep pressing on, into the side room and up the ramps. When you reach the top, there is another power relay, and another War Beast. Take the latter down before

Top 10 Cranes: Inside Control Rooms, Key Crane Breakdown

Adds a touch of modern style to its appearance. The clear and vibrant color LCD screen enhances the overall user experience, allowing for easy navigation and control.Pros:Built-in battery for portable usageWide range of online radio stations and audio file streaming capabilitiesFM radio functionality with an external telescopic antennaEasy-to-use interface with multiple control optionsDurable and stylish ABS plastic constructionCons:The built-in battery might not provide the same power as an external power sourceThe Bluetooth feature does not support headphonesWith its impressive features, portability, and sleek design, the Ocean Digital WR-23F Portable FM Internet Radio is an excellent choice for music lovers and radio enthusiasts. Whether you’re at home or on the go, this internet radio provides a convenient and enjoyable listening experience.Comparison of SpecificationsHere is a comparison of the specifications of the 8 products:FeatureGrace Digital Mondo Elite Smart Internet RadioSungale 3RD Gen WiFi Internet RadioC. Crane CC WiFi 3 Internet RadioOcean Digital FM Wi-Fi Internet Radio WR-230SFGrace Digital Mondo Elite Classic Smart Internet Radio10000mAh Crank RadioOcean Digital WR-23F Portable FM Internet RadioColorBlackN/AN/AWooden CasingWalnutGreenBlackConnectivityBluetooth, Wi-FiWi-FiBluetooth, Wi-FiFM, Wi-Fi, BluetoothBluetooth, Wi-FiDynamo, Solar, USBWi-Fi, BluetoothDisplay7-Day Alarm – Microphone-Free4.3″ TouchscreenClock and AlarmAlarm Clock Stereo Speakers 2.4″ Color Display7-Day Alarm – Microphone-FreeLED Reading Light, Torch2.4” Color LCDBatteryOptional battery pack sold separatelyRechargeable Internal BatteryN/AN/AN/A10000mAh Crank RadioBuilt-in BatteryUsageMulti-room audioEnjoy own musicAccess to thousands of radio stations worldwideStereo speakers, Alarm ClockMulti-room audioNecessary for emergenciesPortable, Built-in BatteryConclusionIn conclusion, the review of the eight products highlighted their features and drawbacks. Overall, all the products offer internet radio connectivity and a range of additional features such as Bluetooth, Wi-Fi, alarm clocks, and built-in speakers.Grace Digital Mondo Elite Smart Internet Radio, Bluetooth, Wi-Fi, 7-Day Alarm – Microphone-Free (Black)The Grace Digital Mondo Elite Smart Internet Radio offers a sleek design and advanced features like a 7-day alarm and microphone-free operation. However, some users may find the updated OS and quad-core CPU confusing or unnecessary.Sungale 3RD Gen WiFi Internet Radio with 4.3″ Easy-Operation TouchscreenThe Sungale 3RD Gen WiFi Internet Radio stands out with its easy-operation touchscreen and access to thousands of radio stations and audiobooks. However, some users may find the 4.3″ screen too small for their preferences.C. Crane CC WiFi 3 Internet Radio with Skytune, Bluetooth Receiver, Clock and Alarm with Remote ControlThe C. Crane CC WiFi 3 Internet Radio offers a convenient remote control and access to thousands of radio stations worldwide. However, some users may miss the option to make hands-free calls due to

Where to use the Crane Control Room Key in

Through the story with either Leon /Claire), you will encounter the Tyrant. “Tyrant” (also known as Mr. X) will start chasing your throughout the police station. Simply shoot his hat off for the trophy. You can’t kill him, only stagger so don’t waste your time and ammunition.Gotcha!Defeat Stage 2 G using the crane only once." alt="">This is highly missable! Make sure to save the game after placing all chess-figure plugs in the Sewer’s Monitor Room.At the end of the sewer section you will encounter G for the second time. First, you will be attacked by him in a burning room. Place yourself next to the “high voltage box” between the metal shutter and the switchbox and he won’t be able to hit you there.Once you reach a platform with a container, press the red button in order to send the container away. Damage G with everything you got. There’s no clear health indicator so just blast away all your ammo on him. When you are close to running out of ammo, stagger him and press the red button on the control panel to call the container back. It will hit G and knock him into the abyss. The trophy only unlocks if he’s defeated when calling back the Crane for the first time. If he doesn’t fall, it means you didn’t damage him enough, in which case just quit to main menu and continue or reload the last manual save. Don’t stand in the middle of the platform since the container can hit you as well. If in doubt, bringing G to his knees 5 times should be sufficient damage to make him fall in the first Crane use.Treasure HunterUsing the photo hints, find 2 hidden items." alt="">You will first have to find the film roll for this. You can find it on a table in the Workroom in the sewers. Use the T-Bar Handle to open the Valve in the Lower Waterway (Lower Sewers), which leads to the Workroom Lift. Take the lift up and you’ll find the film roll on a table there. Keep going through the Worker’s Break Room and you will be able to backtrack all the way to the Police Station.Head to the Dark Room to develop the film and you will receive 2 pictures of where to find hidden items. Those places are Press Room (Police Station 1F) and S.T.A.R.S Office (Police Station 2F).A. Acquire a key for the Crane Control Room in Al Safwa Quarry. Unlock the Crane Control Room. Extract the Quarry Operations Folder in the Crane Control Room. Keys to locked spaces and loot stashes are random loot

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Crane Control Room Location DMZ - YouTube

Cool, if you ask me. The hint here is different as well, as you can see:"The rooks' next to the knight, but not facing the queen. The king ain't next to the queen, but facing the knight, right at the end, and the knight ain't where the case marking says."Well, you can have fun figuring this out on your own if you wish, but the answers here are:Left Wall (Left to Right): Queen, Bishop, KingRight Wall (Left to Right): Knight, Rook, PawnYou know the drill now: head to the power room and grab the herbs along the way (there's a Green Herb, Blue Herb, and Red Herb in the power room). To start the power, the solution is a bit different. This time you have to hit the levers in this order: 2, 3, 4.What happens next is the same though. Survive in this room, wait for G to come in through the side door for you, and then make your way past him, leading to the platform where the boss fight takes place!Boss: Birkin Boss Fight (Round 2):OK, this boss fight is half puzzle and half fight, so I've got a couple of options on what you can do here.The FIRST thing you need to know is that there is a crane here with controls. It is extremely simple: the left button sends the crate away and the right button brings it back. When the crane comes back, it will hit whatever is in its way. If that is you, you will die. No chance at all.Knowing this, what we want to do to end this fight is to hit Birkin with the crane box two times. HOWEVER, there is a trophy in it for you if you hit him only once. It is really up to you, but let's go over both routes.Send the crane/box out so you have room to run around. Really quickly, there are some items here you can use. To the right of the controls there's a Combat Knife and a Flash Grenade. To the left is some Large-caliber Handgun Ammo x8 (for Claire) and near the far end of the platform there's some Submachine Gun Ammo x80 (be sure to get this!).Now, the general idea is to lure Birkin over to the area where the crane box was and put him down. Lay into him with shotgun shots, hand grenades, magnum shots... you name it. Once he's down, you have a decision to make. If you want the trophy, we need to put him down THREE TIMES. Otherwise, you can quickly go over to the crane controls and call the crane back. This will smash into him. If you don't put him down

DMZ AL MAZRAH 'CRANE CONTROL ROOM'

Long RangeWireless ControlsOperation from 330 ft to 1000 ftHoistSide PullingDetectionCall Us for a Quote Today!Browse Our Collection of Cable ReelsOur BrandsProduct CategoriesConductor BarPendant ControlsLimit SwitchesCable ReelsFestoonLoad MonitoringMotor ControlsRadiosCable and Hose CarriersTool BalancersCrane BumpersCable Glandes and Multi Pole ConnectorsFeatured ProductsWe are the Leading Provider of Overhead Crane Power & Control ComponentsCrane-Controls.com - Where crane builders shop! We stock an extensive range of crane parts and feature thousands of products in our online store including conductor bar, festoon systems, overhead crane controls, Power Electronics VFD's, SAF-LIFT load limiters, position limit switches, rotary limit switches, hoist and radio controls, cable carriers, cable reels and slip rings. Can't find what you need? Call toll free (888) 822-2024 or email us at info@crane-controls.com and one of our sales associates will be happy to assist.The Best Mobile Electrification Systems AvailableWe stock the very best including SAF-T-BAR, Wampfler, Insul-8, Duct-O-Wire and other market leaders in mobile electrification systems. Our range includes thousands of genuine quality crane parts, to be discovered here. You can browse by brand or shop by part number. Crane-Controls.com will make it easy for you to find the overhead crane parts you need.Learn MoreAbout UsClick to Learn more about who we are and what we stand for.Technical DownloadsNeed data sheets or product Drawings? We've got you covered!. Acquire a key for the Crane Control Room in Al Safwa Quarry. Unlock the Crane Control Room. Extract the Quarry Operations Folder in the Crane Control Room. Keys to locked spaces and loot stashes are random loot Usually the electric control room is built-in the girders of big capacity overhead crane and gantry crane. The electric control parts are fitted in the control boxes. Inside Overhead Crane Electric Control Room. Author:weihua Time: .

How To Get A Key For The Crane Control Room In

Installation, Inc., et al. (Ky. 1956). There, Holloway bought a concrete mixing plant from Watson. Watson sent its employee, Adams, to the plant to help with some assembly. Holloway also rented a crane and two crewmen from Ambrosius to lift various plant structures into position. Adams was injured while assisting employees of Ambrosius and Holloway with certain crane operations. The court considered whether the Ambrosius employees were functioning as loaned servants of plant owner Holloway at the time of Adams s injury. Holding that the issue presented a question for a jury, the court held: The argument of the Ambrosius Company is predicated almost entirely on the assumption that because the Holloway Company was in general charge of the erection of the cement mixing plant, that company had the right of control over all details of the work. We think that under the evidence there was a jury question as to whether the parties contemplated that the Holloway Company would have any right to control the details of the work of the crane. A fair conclusion from the evidence would be that the Holloway Company had no right to control the manner of operating the crane, or the mechanical assembling of the plant, but had control only as to coordinating these separate activities to achieve the ultimate result desired. Id. at 237. Like Ambrosius Indus., Inc., a reasonable inference in the present case is that Atlas s role was merely to coordinate the repair project between Wal-Mart, Unarco, and RCI,

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User8381

Halo 3 Walkthrough The Storm Floodgate The Ark >> Kill the Scarab TankAs you probably guessed, the Scarab is a force to be reckoned with. Its head is equipped with a massive energy beam that will destroy anything it comes in contact with - avoid this at all costs by staying beneath or behind the Scarab. However, like the Death Star, it has a glaring weakness: the easily destroyable control room near the tank's rear. However, getting to that control room can be tricky.Normally (and such is the case for future Scarab battles), you would want to disable one of the Scarab's legs with sustained weapon fire (preferably either rockets or Ghost fire). This will cause the Scarab to drop to the ground, allowing you to board a loading dock on the back, and work your way to the control room. However, there's a much easier method to besting this first Scarab.Instead of fighting it directly, look for a lift at the base of the crane (along the wall). Interact with the switch to ride it up to the top of the crane. Walk to the far edge and sit tight - the Scarab will soon walk by and park itself right next to you, allowing you to simply jump on top of it, saving you tons of time and ammo. (Thanks to Vitaman for the tip!)Now be careful, as there are several enemies aboard. Use your rocket launcher to take down the Brutes and work your way to the

2025-04-09
User9893

Hoist Control Panel Box L Cabinet for Tower Crane Description:RCS tower crane electrical control cabinet is a tower crane hoist electrical control system solution independently designed and developed by GOHIGHER based on advanced tower crane control technologies. This system has several outstanding characteristics, including a high working rate, excellent speed regulation performance, smooth operation, and high efficiency.The system consists of cabinets A, L, and HF. Cabinet A is mainly responsible for supplying power to each mechanism of the tower crane and for controlling and protecting the traveling mechanism. Cabinet L undertakes the control and safety protection of the hoisting mechanism. Cabinet HF is in charge of the control and protection of the slewing mechanism and the luffing mechanism.Regarding the environmental conditions for operation, the temperature range should be between -20℃ and +40℃. The humidity should be lower than 85%RH with no moisture condensation. The altitude of the installation location must not exceed 1000 m. In terms of power grid quality, the voltage fluctuation range should not go beyond ±10% of the rated voltage, and sufficient power capacity must be ensured.Tower crane control panel box specification:Tower Crane Parts Introduction:In addition to Hoist Control Panel Box, the tower crane parts also include Steel Structure Parts,tower crane resistance,wind speed meter anemomete,anchor frame for tower crane,bevel gears,Adjust Transition Mast Section,tower crane mast section ladder,tower crane joystick controller,horizontal jib,Motor and parts,GearboX and spare parts,Slewing Bearing Or Drum,Wireless Remote Control F24-60,Tower Crane Brake Disc,Tower Crane Parts Pulley,Control Panel,hook for tower crane,Limited Switch Or Resistance Box,Slewing Coupling

2025-03-30
User8616

For the vent in the room (as shown in the picture above). Open the vent, crawl through, and you’ll enter a new room filled with toys. In this room, you’ll need to solve a puzzle to move forward.Stock Room Puzzle SolutionTake the large toy off the scale using the crane.In the stock room, head to the far side of the room where you’ll find a large toy sitting on a scale. The scale won’t rise until the toy is removed. To move the toy, you’ll need to use the crane hanging from the ceiling. First, power up the crane by using the nearby lever. Then, move the crane along the tracks above (if you want to, you can use the crane on the Bunzo statue in Aisle C5). Position the crane directly over the toy on the scale.Once the crane is in place, charge your Green Hand and use it to lower the crane. Move the toy off the scale and then stand on the scale yourself. When you press the red button, the scale will raise you up to the ledge above.Before you leave, make sure to grab the Cyan VHS Tape from the ladder in Aisle C1, leaning against the wall.Raising Platform Power PuzzleContinue down the hallway until you reach a power puzzle. Once you’re there, plug into the first outlet and walk around the first pole. Next, stand on the platform that rises, and when you reach the top, step off. Unplug from the outlet, crouch, and then plug into the outlet again. Wrap around the pole on the ledge with you, then step off the ledge and back down. Next, wrap around the pole that controls the platform and plug into the second outlet to complete the circuit. Stand on the raised platform and press the red button to go up.Follow the path forward and climb the stairs. At the top, you’ll find a door blocked by a chair. Move the chair out of the way to open the door. Then, head back to the Game Station hub area.Go to Wack-A-Wuggy and Complete its Mini-GameGo back to the train platform where we pulled the lever to open the door to Musical Memory. Pull the middle lever that is now active. This opens the door to the Wach-A-Woogy area. The first part of this area immediately puts you into a mini-game called Wack-A-Wuggy.The Wack-A-Wuggy mini-game is straightforward and follows the same concept as the classic carnival game, Wack-A-Mole. Huggy Wuggys will crawl out of pipes in the walls, and your goal is to hit them with your hands before they reach you. Once you complete this challenge, Mommy Long Legs will give you Train Code 2: Color

2025-04-22
User8956

Then you will attract the attention of the guards. Head carefully down the catwalk and into the hangar.When you enter the hangar, there's an announcement that a shuttle is incoming and to clear the hangar. The people in the shuttle can’t see you, but don’t cross in front of the large windows as you will attract the attention of the guards in the previous room. Head through the door on the left and into a storage bay. Inside you will hear a guard talking about how he heard there was an artifact in the asteroid belt and asks another guard if he thinks the humans found it. The other guard replies that if they did, then they probably swarmed in and planted flags all around it. After several industrial accidents, the controls to the crane were vastly simplified. 3 Buttons. Operators pray that they never need to move the crane into different positions...Inside the next room, activate the crane controls to clear your path, but don't go down yet. Move over to the crane controls and activate the center button and then the left one to bring the crane over a crate. Activate the right switch to lower the crane. Reactivate the right switch again to lift up the container. Head down to where the container was and you'll get some iridium (+1,200 iridium) and the Medi-Gel Capacity upgrade hidden behind the container. Now activate the vehicle lift to continue. Raise the lift when you get to the bottom as underneath it there will be a med-kit and a PDA (+1,000 credits).Head to the door. Inside is another locker (+400 credits), a security log, and another power relay. Remember not to cross the beams. Cut the power, listen to the log, and grab the credits before moving on.In the next area there is an open door to the left with two guards inside the room. As long as you don’t open the other door in the hallway or fire at them, you will successfully get past them with no trouble. Once you are past them, head down the hallway and into the interrogation room to rescue Dr. Amanda Kenson.Guns Blazing[]As you continue, you will see dead varren all over, but keep pressing on, into the side room and up the ramps. When you reach the top, there is another power relay, and another War Beast. Take the latter down before

2025-03-29
User5808

Through the story with either Leon /Claire), you will encounter the Tyrant. “Tyrant” (also known as Mr. X) will start chasing your throughout the police station. Simply shoot his hat off for the trophy. You can’t kill him, only stagger so don’t waste your time and ammunition.Gotcha!Defeat Stage 2 G using the crane only once." alt="">This is highly missable! Make sure to save the game after placing all chess-figure plugs in the Sewer’s Monitor Room.At the end of the sewer section you will encounter G for the second time. First, you will be attacked by him in a burning room. Place yourself next to the “high voltage box” between the metal shutter and the switchbox and he won’t be able to hit you there.Once you reach a platform with a container, press the red button in order to send the container away. Damage G with everything you got. There’s no clear health indicator so just blast away all your ammo on him. When you are close to running out of ammo, stagger him and press the red button on the control panel to call the container back. It will hit G and knock him into the abyss. The trophy only unlocks if he’s defeated when calling back the Crane for the first time. If he doesn’t fall, it means you didn’t damage him enough, in which case just quit to main menu and continue or reload the last manual save. Don’t stand in the middle of the platform since the container can hit you as well. If in doubt, bringing G to his knees 5 times should be sufficient damage to make him fall in the first Crane use.Treasure HunterUsing the photo hints, find 2 hidden items." alt="">You will first have to find the film roll for this. You can find it on a table in the Workroom in the sewers. Use the T-Bar Handle to open the Valve in the Lower Waterway (Lower Sewers), which leads to the Workroom Lift. Take the lift up and you’ll find the film roll on a table there. Keep going through the Worker’s Break Room and you will be able to backtrack all the way to the Police Station.Head to the Dark Room to develop the film and you will receive 2 pictures of where to find hidden items. Those places are Press Room (Police Station 1F) and S.T.A.R.S Office (Police Station 2F).A

2025-04-03
User1445

Cool, if you ask me. The hint here is different as well, as you can see:"The rooks' next to the knight, but not facing the queen. The king ain't next to the queen, but facing the knight, right at the end, and the knight ain't where the case marking says."Well, you can have fun figuring this out on your own if you wish, but the answers here are:Left Wall (Left to Right): Queen, Bishop, KingRight Wall (Left to Right): Knight, Rook, PawnYou know the drill now: head to the power room and grab the herbs along the way (there's a Green Herb, Blue Herb, and Red Herb in the power room). To start the power, the solution is a bit different. This time you have to hit the levers in this order: 2, 3, 4.What happens next is the same though. Survive in this room, wait for G to come in through the side door for you, and then make your way past him, leading to the platform where the boss fight takes place!Boss: Birkin Boss Fight (Round 2):OK, this boss fight is half puzzle and half fight, so I've got a couple of options on what you can do here.The FIRST thing you need to know is that there is a crane here with controls. It is extremely simple: the left button sends the crate away and the right button brings it back. When the crane comes back, it will hit whatever is in its way. If that is you, you will die. No chance at all.Knowing this, what we want to do to end this fight is to hit Birkin with the crane box two times. HOWEVER, there is a trophy in it for you if you hit him only once. It is really up to you, but let's go over both routes.Send the crane/box out so you have room to run around. Really quickly, there are some items here you can use. To the right of the controls there's a Combat Knife and a Flash Grenade. To the left is some Large-caliber Handgun Ammo x8 (for Claire) and near the far end of the platform there's some Submachine Gun Ammo x80 (be sure to get this!).Now, the general idea is to lure Birkin over to the area where the crane box was and put him down. Lay into him with shotgun shots, hand grenades, magnum shots... you name it. Once he's down, you have a decision to make. If you want the trophy, we need to put him down THREE TIMES. Otherwise, you can quickly go over to the crane controls and call the crane back. This will smash into him. If you don't put him down

2025-03-26

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