Casm mcm
Author: n | 2025-04-24
MCM is ALWAYS Standalone CASM is always Standalone. A CASM with MCM was made so CASM can use MCM, it's not a version of MCM with CASM built in it. There's a
CASM with MCM Mod - Download
Current settings) from a slot - Great for creating minimal recommended setting presets!Create presets with the export function to share your settings with other users easilySupport for controllerSupport for Fallout 4 VR (Requires the FO4VR MCM)InstallationSimply install with your favorite mod managerHow to create presets (share your settings)Spoiler: ShowStore/edit the settings in any slotGo to slot details and click "Export". This will store all settings from that slot in the file: MCM\Settings\MCM Exported Settings.iniLocate that file, copy and rename it to your wanted preset name, e.g.: "My settings.ini"Create the folder structure "MCM\Settings\Presets" anywhere on your computer. So a folder MCM, within a folder Settings and so on.Put your new preset (e.g. "My settings.ini") into the deepest folder PresetsZip the top MCM folder, give it a nice name (e.G. "My settings.zip") and you're done - Your preset mod is ready to be shared!Savegame safetyAbsolutely safe to install mid-game. The MCM Settings Manager it-self contains no scripts and store no (own) settings in your savegame. More MCM extensions MCM Booster - Greatly reduce the loading timeMCM Categorizer - Create categories for you mods and sort them as as you likeMCM Settings Menu mods - More MCM menus for many modsCredits and thanksThe Collective Modding discord (hosting the FallUI hub, testing, morale support and ideas)The MOFAM discord (testing, morale support and ideas)The MCM team: registrator2000, Neanka and shadowslasher410 (for their awesome MCM menu)Bethesda (Fallout 4)The Nexus community
CASM with MCM - Tải về
February 19, 2015, 2:34pm 1 I am trying to figure out how to backup my files. I have an 8TB My Cloud Mirror (MCM) configured as JBOD and a 4TB My Book (MB).I want to use the MCM as my primary drive and the MB as a backup destination. The Smartware that came with the MB can’t see the MCM as a source drive, all it sees is the hard drives on the computer.Is there a way using either the MCM dashboard or Smartware to have the MCM backed up on the MB?I have the MCM configured as JBOD so when I exceed 4TB I can just start using drive2 as a primary data drive. Smartware won’t be able to do it, as it can only source from local drives (or Dropbox) if I remember correctly, with the MCM more normally being the destination than the source.For the MCM dashboard, it will depend if the MB is plugged into the MCM or if it’s somewhere else (plugged into your router for example). If it’s directly connected to the USB port on the MCM, then a USB back-up on the dashboard is what you need (although there have been some reports of problems with that in the current firmware, but doing that has worked for me in the past on older firmware to populate a MyPassport plugged into my MCM, and also going the other way). I’m also not sure if you can schedule those, or if the current set-up is just for one-off’s (I know you can schedule internal back-ups, but the MCM can’t do those to USB connected drives).If the MB is elsewhere on your network, then you’ll need a backup solution running on a PC on your network, which would of course be slower as it’s the man-in-the-middle (ie you have two network hops, one from MCM to PC and one from PC to MB). That would be a third-party piece of software, not a WD product. Thanks for the quick reply.Maybe you can answer the questions below. I also posted them in the MCM forum but thatCASM with MCM - Tale of Two Wastelands
File information Last updated 16 November 2022 1:39AM Original upload 01 December 2021 4:00PM Virus scan Description Files 2 Images 10 Videos 3 Posts 260 Bugs 6 Logs Stats About this mod Save, load, transfer, import and export all your MCM settings at once. Transfer settings between savegames, backup your favorite settings, or send your settings to another user! Requirements Permissions and credits Translations Ukrainian Spanish Russian Mandarin Italian German French Czech Changelogs MCM Settings ManagerSave, load, transfer, import and export all your MCM settings at once. Transfer settings between savegames, backup your favorite settings, or send your settings to another user! Want to take all your hardly and time-consuming configured settings into your new play-through? Like to have multiple settings profiles which you can easily switch?Maybe you just want to backup your settings?Want to give your friend your favorite settings?Or you have a mod list, and want to distribute your recommended settings in a very easy way?Then this is the mod for you!Long description and feature listSpoiler: ShowDescriptionYou can load, save, import and export all MCM settings at once in up to 10 slots. You can also edit the stored settings: Remove, add or update only specific ones. Or the ones from one mod. For example, you could have two settings just switching the behavior of your favorite NPC mod, depending on your current mood. The slots can be exported easily and shared to other user as ready-to-Mod-Organizer-install downloads. FeaturesSave and load all your MCM settings at once in up to 10 separate slotsFine-control of the stored settings: Save/Apply/add/remove all settings, settings from a mod, or a single setting - It's one click awayGive your slots and presets your own nameTransfer your settings between your savegames easilyNo plugin, no Papyrus scripts - Doesn't increase your load order count and safe to install/remove at any time!See all stored settings and your current settings in a well arranged overviewDoesn't require any special attention from mod authors for their mcm. It just works out-of-the-box! The interface is fully translatable (check translations for your language)Tool to remove all unchanged settings (compared to your. MCM is ALWAYS Standalone CASM is always Standalone. A CASM with MCM was made so CASM can use MCM, it's not a version of MCM with CASM built in it. There's a CASM with MCM, free and safe download. CASM with MCM latest version: A Review of Redesigned CASM With MCM. The basic idea behind this is that I was ti.CASM with MCM Conflict: Tenleytown/Friendship station
Description:This addon provides a MCM to change:The dodge keydodge stamina costthe use of sprint key dodgingpercentage based stamina costa new setting to only attack cancel within MCO recovery frames (MCO is not a requirement, but this setting won't do anything without it installed)The mod is esl flaggeddll may work with all Skyrim versions but i only tested it with version 1.6.1170 and 1.5.97. chances are in-between versions don't work.The way the dodge cost is calculated is also changed to make it adjustable via perks/spells/potionsat the start of the game you get an ability that sticks to you the entire game. the magnitude of the effect of this spell is a multiplier for the stamina cost.old cost: settingnew cost:setting * DodgeCostModifier Actor ValueSettings:check the article about the settings Perk check for dodging is turned on by default but you can easily set it in the MCM and thanks to MCM helper, you only need to set it once and forget about itI also added a dummy perk to the esp for anyone wanting to make my mod a requirement for a perk mod they work on, so there's no need for ini settings, you can just add my perk into your perk tree and set the MCM setting for perk requirementsif you leave either of those 2 ini settings empty or assign them wrong, the mod will use my dummy perk as requirementThe same is true for the OnDodgeSpellRequirements:TK Dodge REMCM HelperInstalling:Whenever you want. Doesn't require a new gameUninstall:The script in this mod is only for the MCM, so it should be fairly save to remove the mod mid-gameSource:GitHubCredits:Maxsu for TK Dodge REParapets for MCM HelperCASM MCM / Менеджер сохранений от Cipscis
Mcm de 6 y 8 es 24. Convertimos:5/6 = 20/247/8 = 21/24Sumamos: 20/24 + 21/24 = 41/24, que equivale a 1 17/24.Ejemplo 4: 1/7 y 3/14Aquí, los denominadores son 7 y 14. El mcm de 7 y 14 es 14. Convertimos:1/7 = 2/143/14 = 3/14Sumamos: 2/14 + 3/14 = 5/14.Ejemplo 5: 4/9 y 5/12Los denominadores son 9 y 12. El mcm de 9 y 12 es 36. Convertimos:4/9 = 16/365/12 = 15/36Sumamos: 16/36 + 15/36 = 31/36.Ejemplo 6: 2/3 y 4/7Los denominadores son 3 y 7. El mcm de 3 y 7 es 21. Convertimos:2/3 = 14/214/7 = 12/21Sumamos: 14/21 + 12/21 = 26/21, que equivale a 1 5/21.Ejemplo 7: 3/5 y 7/10Los denominadores son 5 y 10. El mcm de 5 y 10 es 10. Convertimos:3/5 = 6/107/10 = 7/10Sumamos: 6/10 + 7/10 = 13/10, que equivale a 1 3/10.Ejemplo 8: 1/8 y 5/6Los denominadores son 8 y 6. El mcm de 8 y 6 es 24. Convertimos:1/8 = 3/245/6 = 20/24Sumamos: 3/24 + 20/24 = 23/24.Ejemplo 9: 7/9 y 2/3Los denominadores son 9 y 3. El mcm de 9 y 3 es 9. Convertimos:7/9 = 7/92/3 = 6/9Sumamos: 7/9 + 6/9 = 13/9, que equivale a 1 4/9.Ejemplo 10: 5/12 y 3/8Los denominadores son 12 y 8. El mcm de 12 y 8 es 24. Convertimos:5/12 = 10/243/8 = 9/24Sumamos: 10/24 + 9/24 = 19/24.Aplicaciones Prácticas de las Fracciones HeterogéneasLas fracciones heterogéneas no solo son un concepto teórico; tienen aplicaciones prácticas en la vida cotidiana. Algunos ejemplos incluyen:Cocina: Al seguir una receta, es común encontrar fracciones heterogéneas. Por ejemplo, si una receta requiere 1/2 taza de harina y 1/3 taza de azúcar, necesitas sumar estas fracciones para saber la cantidad total de ingredientes secos.Construcción: Al medir materiales, como madera o cemento, es frecuente trabajar con fracciones heterogéneas para calcular longitudes o volúmenes.Finanzas: Al calcular intereses, descuentos o porcentajes, las fracciones heterogéneas son útiles para realizar operaciones precisas.ConclusiónLas fracciones heterogéneas son un concepto matemático esencial que nos permite trabajar con cantidades de diferentes tamaños. A través de los 10 ejemplos presentados, hemos visto cómo identificar fracciones heterogéneas, convertirlas enCASM with MCM at Fallout New Vegas - mods and community
Can be customized via MCM menu to suit any liking, so your own opinion should be built on how you set up the mod, and not on its default settings.> DOCUMENTATION = (.)(.)Spoiler: ShowUseful tip: all MCM settings are well documented - each option contains hovering hints appearing below the MCM.The most frequently asked question ever:Q: Why AIM FIX Combat Camera's MCM is grayed out?!A: See section Compatibility with other mods a bit lower but don't read too much, otherwise you're at risk of finding more useful info.Ultra-detailed description on each function of AIM FIX mod: readme-changelog.txtUseful article: Saved game cleaning manual on Installing or updating the modInteresting article: Everything about Skyrim's auto-aim assist function> Compatibility with other mods:Spoiler: ShowIn short:AIM FIX Combat Camera is incompatible with other non-SKSE camera mods.AIM FIX Lite is compatible with camera mods.Both editions of AIM FIX mod is incompatible with any mod which dynamically updates crosshair position. Alternative start mods: Spoiler: ShowAlternative start, Skyrim Unbound Reborn and other mods which altering MQ101 quest will require patch for non-vanilla start to work with AIM FIX Combat Camera (patch available in optional downloads). AIM FIX Lite works without it. This patch makes AIM FIX Combat Camera to be inactive during vanilla intro scene to prevent Papyrus issues and CTD's during the vanilla intro scene (some users reported about it, so I made this patch). Note: when you start a new game by choosing the vanilla beginning in Alternative start menu, AIM FIX will be inactive (including MCM) until you escape Helgen. After you get out of cave and Alduin will fly far away (the Unbound quest completes) you will see the AIM FIX welcome message, the camera will apply its default settings, and the MCM will become active.Camera mods:Spoiler: Show SmoothCam is compatible wit AIM FIX Lite only but SmoothCam's MCM settings needs to be adjusted: after loading the custom profile (if you doing this at first mod start) you need to switch off settings shown in this video. Generally you need to turn off settings related to crosshair and camera during aiming. It's just anCASM with MCM :: Fallout: New Vegas General Discussions
Skip to content Get to know MCM, who we are, what we do, and how we can help you. See how easy it is to manage your debt online with our flexible payment options. Log in now to view your options. Last Updated November 20, 2023 Look Up Your Account About Midland Credit ManagementMidland Credit Management (MCM) connects with consumers every day to help resolve past-due debts. We specialize in servicing accounts that have fallen behind and have been charged off by the lender. When lenders close these accounts, they often sell them to companies like MCM.If you’ve heard from us, your lender has probably charged off one of your accounts and sold it to us. MCM enjoys longstanding relationships with major financial institutions and retailers across the country.MCM is a subsidiary of Encore Capital Group, which is a public company traded on the NASDAQ stock exchange as ECPG. For over 65 years, MCM has focused on driving breakthrough results for consumers and investors.MCM helps consumers take control of their financial future. We understand that having debt is difficult. That’s why we empower our consumers through flexible repayment options that fit their needs. With MCM, you can expect to be treated with fairness and respect as you take steps toward financial recovery. Midland Credit Management Is Here to HelpWe have a wide range of payment options to fit your unique needs. We created a secure, online payment portal to give you the tools you need to take care of your account when and where you want.Look Up Your AccountReach MCM by PhoneOur expert account managers take the time to understand your unique situation. We work with you to find your best path to financial recovery. We can answer any questions you might have. Call us at 800-296-2657 to speak with an account manager. Trusted Since 1953Midland Credit Management has been empowering consumers for more than 65 years.7,000,000+We’ve helped more than 7,000,000 people regain their financial independence.Nationwide SupportOur team helps consumers in all 50 states get back to doing what they love.See Your OffersHelping consumers since 1953Welcome to Midland Credit Management! We have helped more than 7 million consumers in the U.S. get back to doing what they love.Learn more about us in this short video. Testimonials What People Are Saying We help consumers resolve past-due debts. Hear what some of our consumers say about their experience working with MCM. He. MCM is ALWAYS Standalone CASM is always Standalone. A CASM with MCM was made so CASM can use MCM, it's not a version of MCM with CASM built in it. There's a CASM with MCM, free and safe download. CASM with MCM latest version: A Review of Redesigned CASM With MCM. The basic idea behind this is that I was ti.
CASM with MCM Spanish at Fallout New Vegas - mods and
Is restored.Magicka breakAttacking with a spell (except Concentration type spell) will cause magicka damage to the dragon. When they reach 0 Magicka and start an attack (Shout attack), will trigger the "Magicka break" effect.During the "Magicka break" state, the dragon is not allowed to fly. Additionally, on the ground will reduce stagger resistance by 100%, reduce animation speed to 0.95, and be unable to do a shout attack until magicka is restored.Combat Changed (AI):Each dragon has its preferred combat style. Sometimes, you will encounter a dragon that prefers to fight more in the air, while other times, you will encounter a dragon that prefers to fight more on the ground (this can be controlled in the MCM).Dragon attack patterns are improved for both flying and ground combat. Dragons will do more tail attacks with a higher priority against NPCs and a lower priority against the Player. This is regardless of the position of targets within the melee range (this can be controlled in the MCM).Dragon ground attacks are now divided into two different types of attacks. First, there is a "Normal Attack”, in which the dragon will land near a target and start attacking. The second is a "Talon Attack", in which the dragon will fly at its enemy, hitting them with its talons (this can be controlled in the MCM).During flight, either when passing by or taking off, the dragon will sometimes suddenly (and somewhat unrealistically) stop and enter its hover state to attack nearby targets (this can be controlled in the MCM).While on the ground, the dragon will check the distance of its enemies. If the enemy is pulling back or retreating, the dragon will start flying again. If the enemy is advancing too close, the dragon will start flying again (this is essential behavior for this mod and cannot be changed in the MCM).The dragon’s head-turning speed is reduced after releasing a shout, whether it’s on the ground or hovering except for a dragon that uses a beam-type breath shout (this can be controlled in the MCM).Ultimate Dragons - IntegrationAn optional feature that integrates/uses Ultimate Dragons newCASM/MCM settings not saving and persistent files in my
Dragonborn no longer required to complete the Civil War Non-Dragonborn characters can use the options to "become" Dragonborn at any point in the game Removal of NPC dialogue referring the player as "Dragonborn" unless the main quest has been startedRemoval of player dialogue regarding the experience of the attack on HelgenBegin gameplay as either a vampire or werewolf (MCM-only) Choose the starting time of day (MCM-only)Dynamically change your faction between Imperial, StormCloak, Bandit, or ForswornTHE MOD CONFIGURATION MENUThe MCM is a feature of SkyUI. Skyrim Unbound does not require SkyUI to work. However, with it properly installed, you can more easily toggle settings during gameplay and have greater control over your starting options. Make sure to read the SkyUI mod description thoroughly.If you do not use SkyUI, you will get a pop-up menu of options at game start. You will also get a power that lets you toggle options during gameplay. DRAGON SPAWNSAlthough Skyrim Unbound does not regulate how often dragons spawn, gameplay begins with them initially disabled. (This can be changed in the MCM options.) By default, dragons at word walls will become active after a week or two of in-game time. After another week or so, random dragon attacks will become enabled. The length of this delay can also be changed in the MCM.Instead of a timed delay, dragons can be set to begin spawning when the player reaches specified levels. (Default is 25 for word walls and 50 for random spawns.)NON-DRAGONBORN CHARACTERSPlayers who do not wish to be the Dragonborn can disable soul absorption. Non-Dragonborn characters still have the option of being able to learn shouts from word walls; in this case new words will be automatically unlocked instead of costing dragon souls.As a bonus, there is an option in the MCM to allow the automatic unlocking. MCM is ALWAYS Standalone CASM is always Standalone. A CASM with MCM was made so CASM can use MCM, it's not a version of MCM with CASM built in it. There's a CASM with MCM, free and safe download. CASM with MCM latest version: A Review of Redesigned CASM With MCM. The basic idea behind this is that I was ti.CASM with MCM - Page 2 - Tale of Two Wastelands
When the target is at 10% health. Bleeding damage scales with the target's level, so you'll see a consistent damage as you progress in the game. Arrows (and projectile spells) will remain stuck into their target indefinitely, and can be removed from yourself and NPCs using a new ability called 'Remove Projectiles'. With this ability, you can collect some of the arrows you've been shot with. If you like, you can set a hotkey in the MCM to quick-cast this abilty, removing the trouble of going through the menus. Bow Camera & Crosshair Enable/Disable in the MCM Typically, you'll have two options for your 3rd person camera: idle, and combat. This mod introduces a third camera position that's used only for bows. When you unsheathe and sheathe your bows, you'll see the camera pan over to this third position (as seen in the belt-fastened quivers video). It's not just the camera that changes position when using a bow, the 3rd person crosshair will also move into position. With this system, you can set the camera wherever you like and still have an accurate crosshair. Both the camera and the crosshair have specific settings for sneaking, non-sneaking, and transition speed in the MCM.If you want to use these two features along with the following mods, please follow these instructions: iHud - Disable 'Force crosshair to hide' in the MCM (doesn't interfere with iHud hiding your crosshair, this setting just disables the crosshair reseting all the time) Customizable Camera - Disable 'Adaptive Sneaking' in the MCM (this just makes toggling sneak look much smoother, can leave it on if you want) Arm Fatigue Enable/Disable in the MCM Holding your bow drawn really takes its toll. This mod adds a small shake to the camera and controller when your bow is drawn. AfterComments
Current settings) from a slot - Great for creating minimal recommended setting presets!Create presets with the export function to share your settings with other users easilySupport for controllerSupport for Fallout 4 VR (Requires the FO4VR MCM)InstallationSimply install with your favorite mod managerHow to create presets (share your settings)Spoiler: ShowStore/edit the settings in any slotGo to slot details and click "Export". This will store all settings from that slot in the file: MCM\Settings\MCM Exported Settings.iniLocate that file, copy and rename it to your wanted preset name, e.g.: "My settings.ini"Create the folder structure "MCM\Settings\Presets" anywhere on your computer. So a folder MCM, within a folder Settings and so on.Put your new preset (e.g. "My settings.ini") into the deepest folder PresetsZip the top MCM folder, give it a nice name (e.G. "My settings.zip") and you're done - Your preset mod is ready to be shared!Savegame safetyAbsolutely safe to install mid-game. The MCM Settings Manager it-self contains no scripts and store no (own) settings in your savegame. More MCM extensions MCM Booster - Greatly reduce the loading timeMCM Categorizer - Create categories for you mods and sort them as as you likeMCM Settings Menu mods - More MCM menus for many modsCredits and thanksThe Collective Modding discord (hosting the FallUI hub, testing, morale support and ideas)The MOFAM discord (testing, morale support and ideas)The MCM team: registrator2000, Neanka and shadowslasher410 (for their awesome MCM menu)Bethesda (Fallout 4)The Nexus community
2025-04-21February 19, 2015, 2:34pm 1 I am trying to figure out how to backup my files. I have an 8TB My Cloud Mirror (MCM) configured as JBOD and a 4TB My Book (MB).I want to use the MCM as my primary drive and the MB as a backup destination. The Smartware that came with the MB can’t see the MCM as a source drive, all it sees is the hard drives on the computer.Is there a way using either the MCM dashboard or Smartware to have the MCM backed up on the MB?I have the MCM configured as JBOD so when I exceed 4TB I can just start using drive2 as a primary data drive. Smartware won’t be able to do it, as it can only source from local drives (or Dropbox) if I remember correctly, with the MCM more normally being the destination than the source.For the MCM dashboard, it will depend if the MB is plugged into the MCM or if it’s somewhere else (plugged into your router for example). If it’s directly connected to the USB port on the MCM, then a USB back-up on the dashboard is what you need (although there have been some reports of problems with that in the current firmware, but doing that has worked for me in the past on older firmware to populate a MyPassport plugged into my MCM, and also going the other way). I’m also not sure if you can schedule those, or if the current set-up is just for one-off’s (I know you can schedule internal back-ups, but the MCM can’t do those to USB connected drives).If the MB is elsewhere on your network, then you’ll need a backup solution running on a PC on your network, which would of course be slower as it’s the man-in-the-middle (ie you have two network hops, one from MCM to PC and one from PC to MB). That would be a third-party piece of software, not a WD product. Thanks for the quick reply.Maybe you can answer the questions below. I also posted them in the MCM forum but that
2025-04-17Description:This addon provides a MCM to change:The dodge keydodge stamina costthe use of sprint key dodgingpercentage based stamina costa new setting to only attack cancel within MCO recovery frames (MCO is not a requirement, but this setting won't do anything without it installed)The mod is esl flaggeddll may work with all Skyrim versions but i only tested it with version 1.6.1170 and 1.5.97. chances are in-between versions don't work.The way the dodge cost is calculated is also changed to make it adjustable via perks/spells/potionsat the start of the game you get an ability that sticks to you the entire game. the magnitude of the effect of this spell is a multiplier for the stamina cost.old cost: settingnew cost:setting * DodgeCostModifier Actor ValueSettings:check the article about the settings Perk check for dodging is turned on by default but you can easily set it in the MCM and thanks to MCM helper, you only need to set it once and forget about itI also added a dummy perk to the esp for anyone wanting to make my mod a requirement for a perk mod they work on, so there's no need for ini settings, you can just add my perk into your perk tree and set the MCM setting for perk requirementsif you leave either of those 2 ini settings empty or assign them wrong, the mod will use my dummy perk as requirementThe same is true for the OnDodgeSpellRequirements:TK Dodge REMCM HelperInstalling:Whenever you want. Doesn't require a new gameUninstall:The script in this mod is only for the MCM, so it should be fairly save to remove the mod mid-gameSource:GitHubCredits:Maxsu for TK Dodge REParapets for MCM Helper
2025-04-17Mcm de 6 y 8 es 24. Convertimos:5/6 = 20/247/8 = 21/24Sumamos: 20/24 + 21/24 = 41/24, que equivale a 1 17/24.Ejemplo 4: 1/7 y 3/14Aquí, los denominadores son 7 y 14. El mcm de 7 y 14 es 14. Convertimos:1/7 = 2/143/14 = 3/14Sumamos: 2/14 + 3/14 = 5/14.Ejemplo 5: 4/9 y 5/12Los denominadores son 9 y 12. El mcm de 9 y 12 es 36. Convertimos:4/9 = 16/365/12 = 15/36Sumamos: 16/36 + 15/36 = 31/36.Ejemplo 6: 2/3 y 4/7Los denominadores son 3 y 7. El mcm de 3 y 7 es 21. Convertimos:2/3 = 14/214/7 = 12/21Sumamos: 14/21 + 12/21 = 26/21, que equivale a 1 5/21.Ejemplo 7: 3/5 y 7/10Los denominadores son 5 y 10. El mcm de 5 y 10 es 10. Convertimos:3/5 = 6/107/10 = 7/10Sumamos: 6/10 + 7/10 = 13/10, que equivale a 1 3/10.Ejemplo 8: 1/8 y 5/6Los denominadores son 8 y 6. El mcm de 8 y 6 es 24. Convertimos:1/8 = 3/245/6 = 20/24Sumamos: 3/24 + 20/24 = 23/24.Ejemplo 9: 7/9 y 2/3Los denominadores son 9 y 3. El mcm de 9 y 3 es 9. Convertimos:7/9 = 7/92/3 = 6/9Sumamos: 7/9 + 6/9 = 13/9, que equivale a 1 4/9.Ejemplo 10: 5/12 y 3/8Los denominadores son 12 y 8. El mcm de 12 y 8 es 24. Convertimos:5/12 = 10/243/8 = 9/24Sumamos: 10/24 + 9/24 = 19/24.Aplicaciones Prácticas de las Fracciones HeterogéneasLas fracciones heterogéneas no solo son un concepto teórico; tienen aplicaciones prácticas en la vida cotidiana. Algunos ejemplos incluyen:Cocina: Al seguir una receta, es común encontrar fracciones heterogéneas. Por ejemplo, si una receta requiere 1/2 taza de harina y 1/3 taza de azúcar, necesitas sumar estas fracciones para saber la cantidad total de ingredientes secos.Construcción: Al medir materiales, como madera o cemento, es frecuente trabajar con fracciones heterogéneas para calcular longitudes o volúmenes.Finanzas: Al calcular intereses, descuentos o porcentajes, las fracciones heterogéneas son útiles para realizar operaciones precisas.ConclusiónLas fracciones heterogéneas son un concepto matemático esencial que nos permite trabajar con cantidades de diferentes tamaños. A través de los 10 ejemplos presentados, hemos visto cómo identificar fracciones heterogéneas, convertirlas en
2025-04-01