8bit commando
Author: t | 2025-04-23
8Bit Commando. About 8Bit Commando. بازی 8bit commando خیلی شبیه به بازی کانترا (contra) و محصول سال 2025 است. با موسیقی و گیم پلی سبک بازی های قدیمی سگا! تنضیمات اندازه تصویر تا اندازه های بالای 1200 رو هم پشتیبانی می کنه!
8bit Commando - Atari 5200 - AtariAge Forums
140: 8Bit Bcd Adder Examples 6.15.3. 8bit BCD adder BM00.00 1st summand 8bit 0-99 BM00.00 BM00.01 BM00.02 2nd summand 8bit 0-99 BM00.01 8bit 8bit 0-99 BM00.02 adder Program ****** BCD correction ****************************** CLR LBM00.01 ;marker for BCD correction BM00.00 ;Z1 1st summand %00001111 ;extract upper 4 bits LBM00.00 ;1st decade of this BM00.01... Page 141: Binary 8Bit Subtractor Examples 6.15.4. Binary 8bit subtractor minuend 8bit 0-255 ($FF) BM00.00 BM00.00 subtrahend 8bit 0-255 ($FF) BM00.01 BM00.02 BM00.01 difference 8bit 0-255 ($FF) binary BM00.02 8bit subtractor Z3 becomes negative and is filed as two’s complement if Z2 > Z1. Further evaluation of Z3 has to take this into considera- tion. Page 142: 8Bit Bcd Subtractor Examples 6.15.6. 8bit BCD subtractor BM00.00 minuend 8bit 0-99 BM00.00 BM00.01 BM00.02 subtrahend 8bit 0-99 BM00.01 8bit difference 8bit 0-99 BM00.02 subtractor Program ****** BCD correction ****************************** BM00.00 ;Z1 minuend %00001111 ;mask upper 4 bits LBM00.00 ;1st decade of this BM00.01 ;Z2 subtrahend %00001111 ;1st decade of this... Page 143: Binary 8Bit Multiplier Examples 6.15.7. Binary 8bit multiplier multiplicand 8bit 0-255 ($FF) BM00.00 BM00.00 multiplier 8bit 0-255 ($FF) BM00.01 BM00.02 BM00.01 product 16bit 0-65025 ($FE01) binary BM00.03(HB)+BM00.02(LB) 8/16bit multiplier Program BM00.00 ;Z1 multiplicand BM00.01 ;Z2 multiplier BM00.02 ;Z3 product (16bit) 6.15.8. Binary 16bit multiplier multiplicand 16bit 0-65535 ($FFFF) BM00.00 BM00.01(HB)+BM00.00(LB) Page 144: Binary 8Bit Divider Examples 6.15.9. Binary 8bit divider dividend 8bit 0-255 ($FF) BM00.00 BM00.00 divisor 8bit 0-255 ($FF) BM00.01 BM00.02 BM00.01 quotient 8bit 0-255 ($FF) binary BM00.02 8/16bit divider Program BM00.00 ;Z1 dividend BM00.01 ;Z2 divisor BM00.02 ;Z3 quotient 6.15.10. Binary 16bit divider BM00.00 dividend 16bit 0-65535 ($FFFF) BM00.01(HB)+BM00.00(LB) Page 145: Code Converters Examples 6.16. Code converters 6.16.1. 8bit BCD-to-binary converter BCD: 8bit 0-99 BM00.00 BM00.00 binary: 8bit 0-99 ($63)BM00.01 binary BM00.01 8bit BCD- to-binary converter Program BM00.00 ;load BCD value ;shift ;tens ;units ;multiply Be extended by modules which you can plug into slots 0...3 if and when re- quired. Page 59: Commands Overview Software 4.3. Commands overview The following overview contains information about all available commands including the possible types of addressing, the neces- sary memory capacity and the processing time. Please take special care of only linking operands of the same size (bit, byte or word). Mixed operations must be avoided as they may lead to wrong results. Page 60 Commands overview Load commands I00.00 0,63 load 1bit address BM00.00 0,63 load 8bit address load 8bit constant I00.00[10] 1,13 load 1bit address with constant offset I00.00[BM01.00] 4,32 load 1bit address with variable offset BM00.00[10] 1,13 load 8bit address with constant offset BM00.00[BM01.00] 4,38 load 8bit slave address with variable offset... Page 61 Software AND commands I00.00 0,63 AND 1bit address BM00.00 0,63 AND 8bit address AND 8bit constant I00.00[10] 1,38 AND 1bit address with constant offset I00.00[BM01.00] 4,63 AND 1bit address with variable offset BM00.00[10] 1,38 AND 8bit address with constant offset BM00.00[BM01.00] 4,63 AND 8bit slave address with variable offset... Page 62 Commands overview OR commands I00.00 0,63 OR 1bit address BM00.00 0,63 OR 8bit address OR 8bit constant I00.00[10] 1,38 OR 1bit address with constant offset I00.00[BM01.00] 4,63 OR 1bit address with variable offset BM00.00[10] 1,38 OR 8bit address with constant offset BM00.00[BM01.00] 4,63 OR 8bit slave address with varibale offset... Page 63 Software EXCLUSIVE-OR commands I00.00 0,63 Exclusive-OR 1bit address BM00.00 0,63 Exclusive-OR 8bit address Exclusive-OR 8bit constant I00.00[10] 1,38 Exclusive-OR 1bit addr. with constant offset I00.00[BM01.00] 4,63 Exclusive-OR 1bit addr. with variable offset BM00.00[10] 1,38 Exclusive-OR 8bit addr. with constant offset BM00.00[BM01.00] 4,63 Excl.-OR 8bit slave addr. Page 64 Commands overview Assignments and set commands I00.00 0,63 Assignment 1bit address BM00.00 0,63 Assignment 8bit address O00.00[10] 1,13 Assignment8Bit Commando - بازی های 4 نفره
1bit address with constant offset O00.00[BM01.00] 4,38 Assignment 1bit address with variable offset BM00.00[10] 1,13 Assignment 8bit address with constant offset BM00.00[BM01.00] 4,38 Assignment 8bit slave addr. Page 65: Arithmetic Commands Software 4.3.2. Arithmetic commands BM00.00 0,63 Addition 8bit address Addition 8bit constant BM00.00 0,75 Addition 16bit address (even address) BM00.01 3,75 Addition 16bit address (odd address) 10000 Addition 16bit constant BM00.00 0,63 Subtraction 8bit address Subtraction 8bit constant BM00.00 0,75 Subtraction 16bit address (even address) BM00.01 3,75... Page 66: Comparison Commands Commands overview 4.3.3. Comparison commands BM00.00 0,63 Compare 8bit address Compare 8bit constant BM00.00 Compare 16bit address (even) BM00.01 3,75 Compare 16bit address (odd) 10000 Compare 16bit constant BM00.00 1,75 Compare if equal 8bit address Compare if equal 8bit constant BM00.00 2,25 Compare if equal 16bit address (even) Page 67: Shift And Rotation Commands Software 4.3.4. Shift and rotation commands Accu 0,25 Log. shift left in accu, 8bit yes yes Accu 0,75 Log. shift right in accu, 8bit yes yes Accu 0,25 Log. shift left in accu, 16bit yes yes Accu 0,25 Log. shift right in accu, 16bit yes yes BM00.00 1,75 Log. Page 68: Byte And Flag Manipulation Commands overview 4.3.5. Byte and flag manipulation BM00.00 0,63 Increment 8bit address -- yes BM00.00 0,63 Decrement 8bit address -- yes BM00.00 1,75 Increment 16bit address BM00.01 7,25 Increment 16bit address (odd) BM00.00 1,75 Decrement 16bit address BM00.01 7,25 Decrement 16bit address (odd) BM00.00 0,5 Clear 8bit address 0,25 Do-nothing operation... Page 69: Jump Commands Software 4.3.7. Jump commands Jump mark 0,5 Unconditional jump Jump mark 0,5 Conditional jump if yes (logical 1) Jump mark 0,5 Conditional jump if no (logical 0) Jump mark 0,5 Jump if equal Jump mark 0,5 Jump if inequal Jump mark 0,5 Jump if smaller Jump mark 0,5 Jump if greater... Page 70: Programmable. 8Bit Commando. About 8Bit Commando. بازی 8bit commando خیلی شبیه به بازی کانترا (contra) و محصول سال 2025 است. با موسیقی و گیم پلی سبک بازی های قدیمی سگا! تنضیمات اندازه تصویر تا اندازه های بالای 1200 رو هم پشتیبانی می کنه! 8Bit Commando is a game that feels very inspired by Contra and plays much like it although not quite as well but close. The bosses are alright, some are hard8Bit Commando ️ A Short Contra-Inspired Action - YouTube
(Lead the Way)カラオケBreak Free (Lead the Way)KaraokeBreak Free (Lead the Way) - Instrumental[1]2:57Naoto KuboDisc 4[edit]#Japanese titleTranslated English titleEnglish titleLengthComposer1ダイナフォー 8bit版Fossil Falls8bit VersionFossil Falls (8-Bit)[2] / Fossil Falls - 8-Bit[1]3:06Naoto Kubo2アッチーニャ遺跡 8bit版Tostarena Ruins8bit VersionTostarena: Ruins (8-Bit)[2] / Tostarena Ruins - 8-Bit[1]2:43Naoto Kubo3さかさピラミッド内部 8bit版Inside the Inverted Pyramid8bit VersionRuins (8-Bit)[2] / Inside the Inverted Pyramid - 8-Bit[1]1:53Naoto Kubo4アッチーニャ 夜 8bit版Tostarena: Night8bit VersionTostarena: Night (8-Bit)[1] / Tostarena Nights - 8-Bit[1]2:17Naoto Kubo5スチームガーデン 8bit版Steam Gardens8bit VersionSteam Gardens (8-Bit)[2] / Steam Gardens - 8-Bit[1]2:44Koji Kondo6ドレッシーバレー 8bit版Lake Lamode8bit VersionLake Lamode 1 (8-Bit)[2] / Lake Lamode - 8-Bit[1]2:31Shiho Fujii7ロス島 8bit版Forgotten Isle8bit VersionForgotten Isle 2 (8-Bit)[2] / The Forgotten Isle - 8-Bit[1]2:28Koji Kondo8アスレチックステージ 2 8bit版Athletic Stage 28bit VersionRun, Jump, Throw! 2 (8-Bit)[2] / Run, Jump, Throw! 2 - 8-Bit[1]1:34Shiho Fujii9地下の発電所 8bit版Underground Power Plant8bit VersionSubterranean 1 (8-Bit)[2] / Underground Power Plant - 8-Bit[1]1:42Naoto Kubo & Koji Kondo10シュワシュワーナ 8bit版Bubblaine8bit VersionBubblaine (8-Bit)[2] / Bubblaine - 8-Bit[1]3:03Naoto Kubo11ホーダン伯爵戦 8bit版Mollusque-Lanceur Battle8bit VersionMollusque-Lanceur Battle (8-Bit)[2] / Battling Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine - 8-Bit[1]2:25Naoto Kubo12ボルボーノ 8bit版Mount Volbono8bit VersionMount Volbono (8-Bit)[2] / Mount Volbono - 8-Bit[1]2:40Shiho Fujii13クッパ城 8bit版Bowser's Castle8bit VersionBowser's Castle 1 (8-Bit)[2] / Bowser's Castle - 8-Bit[1]2:48Koji Kondo14ハニークレーター 8bit版Honeylune Ridge8bit VersionHoneylune Ridge (8-Bit)[2] / Honeylune Ridge - 8-Bit[1]2:09Shiho Fujii15ハニークレーター 崩落 8bit版Honeylune Ridge: Collapse8bit VersionHoneylune Ridge: Collapse (8-Bit)[2] / Honeylune Ridge: Collapse - 8-Bit[1]1:34Naoto Kubo16Break Free (Lead the Way) 8bit版Break Free (Lead the Way) 8bit VersionHoneylune Ridge: Escape (8-Bit)[2] / Break Free (Lead the Way) - 8-Bit[1]2:39Naoto Kubo17Jump Up, Super Star! NDCフェスティバルエディション 8bit版Jump Up, Super Star! NDC Festival Edition 8bit VersionNDC Festival (8-Bit)[2] / Jump Up, Super Star! - New Donk City Festival - 8-Bit[1]4:22Naoto Kubo18映写室 地上Projection Room: Above GroundProjection Room: Above Ground[2] / Projection Room: Aboveground[1]1:42Koji Kondo19映写室 地下Projection Room: UndergroundProjection Room: Underground[2]0:40Koji Kondo20YOU GOT A MOON! 2 8bit版YOU GOT A MOON! 28bit VersionYou Got a Moon! 2 - 8-Bit[1]0:07Naoto Kubo21ノリノリ おどりまショー!Let's Have an Exciting Dance!Dancing with New Friends[1]0:13Naoto Kubo22クネクネ おどりまショーLet's Have a Relaxing DanceA Relaxing Dance[1]0:20Naoto Kubo23ゴロゴロ谷の坂道Rolling CanyonRunning through Rolling Canyon[1]0:50Naoto Kubo24クッパ城本丸前Before Bowser's Castle: Main CourtyardBowser's Castle: Main Courtyard Entrance[1]0:33Shigetoshi Gohara25キャプチャー・カエル!Capture: Frog!Capturing a Frog[1]0:08Naoto Kubo26オデッセイ号 起動The Odyssey: ActivationRestoring the Odyssey[1]0:09Shiho Fujii27オデッセイ号 パワーアップ!The Odyssey: Power Up!Powering Up the Odyssey[1]0:09Naoto Kubo & Mahito Yokota28誓いの水 解放Sparkle Water ReleaseThe Looking for the best 8bit handheld emulator for Android? An ad FREE emulator, and the most precise 8bit handheld emulator is here! Smooth, light, fast and battery friendly. Enjoy your favorite retro games and never have problems with enjoying your 8bit handheld roms! THE ULTIMATE ROM EMULATOR APP Do you have bunch of 8bit handheld roms on your SD card and are you a fan of retro gaming? Then you need a reliable and precise 8bit handheld emulator for Android that will load your roms fast, precisely and with ease. Search no more, you’ve found the most precise, consistent & easy to use ads free 8bit handheld emulator.60 FPS EVEN ON OLD HARDWAREPizza Boy C emulator will guarantee 60 fps even on old hardware. There are some great additional features too, like the ability for fast forward or slow motion, or the ability to save and restore states.PIZZA BOY C EMULATOR FEATURES:✅ 8bit handheld emulator with NO advertising!✅ It's one of the few emulators on Google Play that passes all the super-hard Blargg tests. It means you got a precision never reached before with other emulators✅ Totally written in C for incredible performance and low battery consumption✅ Take advantage of OpenGL and OpenSL native libraries for video and audio performance to the top✅ 60 FPS granted even on old hardware✅ Save and restore states✅ Slow motion/Fast forward✅ Buttons size and position total customization✅ Hardware joypads support✅ Shaders✅ Serial link emulation through WiFi or Bluetooth!✅ Capture screenshots in Jpg or Animated Gif formats----------------------------------------------Warning! Games (also known as ROMs) are not included!Bugs? Features request? Email me at: davide_berra@yahoo.itCommando game - play online or download - 8bit-games.com
The set information is shifted from BM00.00 to BM00.06 when the shift clock pulse is applied from I00.00. signal input BM00.01 BM00.00 shift clock pulse I00.00 I00.00 SO.1 BM00.01... Page 135: Bit-To-Byte Transfer Examples 6.13. Bit-to-byte transfer It is possible to transfer the contents of 8 or 16 1bit operands into byte operands in two operations. In the same way, the con- tents of byte operands can be copied directly into the 1bit range. Page 136: To Copy One Byte Into Eight 1Bit Operands Examples 6.13.2.To copy one byte into eight 1bit operands BM00.01 ;load contents of BM00.01 into the accumulator C8T1 O00.03 ;copy contents of the accu into operands O00.03-O00.10 6.13.3.To copy sixteen 1bit operands into two bytes C1T16 I01.00 ;load contents of I01.00-I01.15 into the accumulator BM00.02 ;copy contents of the accumulator into BM00.02-BM00.03 ;(I01.00-I01.07 into BM00.02, I01.08-I01.15 into BM00.03) 6.13.4. Page 137: Comparator Circuits Examples 6.14. Comparator circuits 6.14.1. 8bit comparator 6.14.1.1. Result of the comparison: logical evaluation The result of the comparison is evaluated as logical 1 or logical 0 by an assignment: comparison value 1 BM00.00 BM00.00 comparison value 2 BM00.01 BM00.01 CO O00.00 comparator output O00.00 8bit... Page 138: 16Bit Comparator Examples 6.14.2. 16bit comparator 6.14.2.1. Result of the comparison: logical evaluation The result of the comparison is as logical 1 or logical 0 in the accu and can be evaluated for example by an assignment. comparison value 1 BM00.00 BM00.00+BM00.01 BM00.02 CO O00.00 comparison value 2... Page 139: Arithmetic Functions Examples 6.15. Arithmetic functions 6.15.1. Binary 8bit adder 1st summand 8bit 0-255 ($FF) BM00.00 BM00.00 2nd summand 8bit 0-255 ($FF) BM00.01 BM00.02 BM00.01 8bit 0-255 ($FF) binary BM00.02 8bit adder Program BM00.00 ;Z1 1st summand BM00.01 ;Z2 2nd summand BM00.02 ;Z3 sum In case of a carry, the carry bit is set. Page1D'inventum -Tout Plat- 8bit Commando [Reupload] - YouTube
Pulses, Timers And Counters Commands overview 4.3.9. Programmable pulses, timers and counters PP00.00 5,13 programmable pulse at positive edge ++ ++ PP00.00 5,13 programmable pulse at negative edge ++ ++ 0,63 PP00.00 0,63 logical operation with pulse signal 0,63 0,88 PP00.00 1,13 logical operation with pulse signal, negated 1,13 PT00.00:100*10ms:E:R progr. Page 71: Special Commands Write (decimal) value into 8bit address 1,18,0,125... Write values into 8bit and subsequent addresses BM00.00 [8],128 Write value into 8bit and the following 7 addresses "KUHNKE" Write text into 8bit and subsequent addresses 19285 Write (decimal) value into 16bit address BM00.00 1,18,0,125... Page 72: Commands For The Data Modules Commands overview 4.3.12. Commands for the data modules load data module into DBx00.00...15.15 x, load data module into DBx00.00...15.15 (x byte1, = value 0...7 in byte1) load data module number y (y = value 1...255 in x,byte2 byte2) into DBx00.00...15.15 (x = 0...7) load data module number y (y = value 1...255 in byte1,byte2 byte2) intoDBx00.00...15.15(x = value 0...7 in byte1) Page 73: Registers - 1bit operands - 8bit operands (bytes) - 16bit operands (words) The accumulator in the CPU of the KUAX 680C can be used as a 1bit, 8bit or 16bit register. Please do not confuse: the term "accu(mulator)" in the software part stands for a general-purpose register in the processor. Page 74: Address Mnemonics Registers, addressing 4.5.1. Address mnemonics The operand addresses are indicated as mnemonic symbols, e.g. BM00.00, O00.00, PT00.00. The actual address management of the processor remains invisible. Thus, "L BM00.00" stands for loading the contents of a memory location which carries the mnemonic name "BM00.00". 4.5.2. Page 75: Addresses Occupied By The Operands Software 4.5.3. Addresses occupied by the operands 09000 090FF 0AE00 0AEFF 09100 091FF 0AF00 0AFFF 09200 092FF 0B000 0BFF0 09300 093FF 0B100 0B1FF 09400 094FF 0B200 0B2FF. 8Bit Commando. About 8Bit Commando. بازی 8bit commando خیلی شبیه به بازی کانترا (contra) و محصول سال 2025 است. با موسیقی و گیم پلی سبک بازی های قدیمی سگا! تنضیمات اندازه تصویر تا اندازه های بالای 1200 رو هم پشتیبانی می کنه!Commando ATARI 8bit port. (2025) Hoy Presentamos!
Games / Action Games / Fighting Games / Commando Rush 121,551 Plays Like it 4.6 - 286 286 votes Meh Add to favorites Embed Commando Rush Game paused Commando Mechanical Commando Uber Commando Skeleton Commando Commando 2 Commando Assault Total Commando FPS Commando Galactic Commandos Katie Commando How to play Commando Rush? Start the ultimate offensive against your enemies and lead your troops to victory. Level up so you can unlock amazing weapons and new game modes. Controls MOVE AIM SHOOT x SHOP 1 - 4 ARMAS LLAMAR TROPAS Gameplays There are no gameplays yet Latest Action Games Skyblock 3D: Survival Melon Sandbox Ludus Deep in the Lab Conquer Kingdoms Sprunki Sandbox: Ragdoll Playground Mode Obby but You're on a Pogo Larry's Prison Break! Path of Survivors Spelunky Minitorneos, chat & make friends Tags Action Games Fighting Games Tommy Gun Games Weapon Games Games with walkthroughs 🕹️ Which games are similar to Commando Rush? Canyon Shooter 2Shooting Cybertrash XLCartoon StrikeStick ArenaJack Lantern ❤️ Which are the latest Action Games similar to Commando Rush? Skyblock 3D: SurvivalMelon SandboxLudusDeep in the LabConquer Kingdoms 🔥 Which are the most played games like Commando Rush? Geometry DashGrannySuper Mario Bros.Bloxd.ioSuper Mario World Online Comments Top comments Latest commentsComments
140: 8Bit Bcd Adder Examples 6.15.3. 8bit BCD adder BM00.00 1st summand 8bit 0-99 BM00.00 BM00.01 BM00.02 2nd summand 8bit 0-99 BM00.01 8bit 8bit 0-99 BM00.02 adder Program ****** BCD correction ****************************** CLR LBM00.01 ;marker for BCD correction BM00.00 ;Z1 1st summand %00001111 ;extract upper 4 bits LBM00.00 ;1st decade of this BM00.01... Page 141: Binary 8Bit Subtractor Examples 6.15.4. Binary 8bit subtractor minuend 8bit 0-255 ($FF) BM00.00 BM00.00 subtrahend 8bit 0-255 ($FF) BM00.01 BM00.02 BM00.01 difference 8bit 0-255 ($FF) binary BM00.02 8bit subtractor Z3 becomes negative and is filed as two’s complement if Z2 > Z1. Further evaluation of Z3 has to take this into considera- tion. Page 142: 8Bit Bcd Subtractor Examples 6.15.6. 8bit BCD subtractor BM00.00 minuend 8bit 0-99 BM00.00 BM00.01 BM00.02 subtrahend 8bit 0-99 BM00.01 8bit difference 8bit 0-99 BM00.02 subtractor Program ****** BCD correction ****************************** BM00.00 ;Z1 minuend %00001111 ;mask upper 4 bits LBM00.00 ;1st decade of this BM00.01 ;Z2 subtrahend %00001111 ;1st decade of this... Page 143: Binary 8Bit Multiplier Examples 6.15.7. Binary 8bit multiplier multiplicand 8bit 0-255 ($FF) BM00.00 BM00.00 multiplier 8bit 0-255 ($FF) BM00.01 BM00.02 BM00.01 product 16bit 0-65025 ($FE01) binary BM00.03(HB)+BM00.02(LB) 8/16bit multiplier Program BM00.00 ;Z1 multiplicand BM00.01 ;Z2 multiplier BM00.02 ;Z3 product (16bit) 6.15.8. Binary 16bit multiplier multiplicand 16bit 0-65535 ($FFFF) BM00.00 BM00.01(HB)+BM00.00(LB) Page 144: Binary 8Bit Divider Examples 6.15.9. Binary 8bit divider dividend 8bit 0-255 ($FF) BM00.00 BM00.00 divisor 8bit 0-255 ($FF) BM00.01 BM00.02 BM00.01 quotient 8bit 0-255 ($FF) binary BM00.02 8/16bit divider Program BM00.00 ;Z1 dividend BM00.01 ;Z2 divisor BM00.02 ;Z3 quotient 6.15.10. Binary 16bit divider BM00.00 dividend 16bit 0-65535 ($FFFF) BM00.01(HB)+BM00.00(LB) Page 145: Code Converters Examples 6.16. Code converters 6.16.1. 8bit BCD-to-binary converter BCD: 8bit 0-99 BM00.00 BM00.00 binary: 8bit 0-99 ($63)BM00.01 binary BM00.01 8bit BCD- to-binary converter Program BM00.00 ;load BCD value ;shift ;tens ;units ;multiply
2025-03-26Be extended by modules which you can plug into slots 0...3 if and when re- quired. Page 59: Commands Overview Software 4.3. Commands overview The following overview contains information about all available commands including the possible types of addressing, the neces- sary memory capacity and the processing time. Please take special care of only linking operands of the same size (bit, byte or word). Mixed operations must be avoided as they may lead to wrong results. Page 60 Commands overview Load commands I00.00 0,63 load 1bit address BM00.00 0,63 load 8bit address load 8bit constant I00.00[10] 1,13 load 1bit address with constant offset I00.00[BM01.00] 4,32 load 1bit address with variable offset BM00.00[10] 1,13 load 8bit address with constant offset BM00.00[BM01.00] 4,38 load 8bit slave address with variable offset... Page 61 Software AND commands I00.00 0,63 AND 1bit address BM00.00 0,63 AND 8bit address AND 8bit constant I00.00[10] 1,38 AND 1bit address with constant offset I00.00[BM01.00] 4,63 AND 1bit address with variable offset BM00.00[10] 1,38 AND 8bit address with constant offset BM00.00[BM01.00] 4,63 AND 8bit slave address with variable offset... Page 62 Commands overview OR commands I00.00 0,63 OR 1bit address BM00.00 0,63 OR 8bit address OR 8bit constant I00.00[10] 1,38 OR 1bit address with constant offset I00.00[BM01.00] 4,63 OR 1bit address with variable offset BM00.00[10] 1,38 OR 8bit address with constant offset BM00.00[BM01.00] 4,63 OR 8bit slave address with varibale offset... Page 63 Software EXCLUSIVE-OR commands I00.00 0,63 Exclusive-OR 1bit address BM00.00 0,63 Exclusive-OR 8bit address Exclusive-OR 8bit constant I00.00[10] 1,38 Exclusive-OR 1bit addr. with constant offset I00.00[BM01.00] 4,63 Exclusive-OR 1bit addr. with variable offset BM00.00[10] 1,38 Exclusive-OR 8bit addr. with constant offset BM00.00[BM01.00] 4,63 Excl.-OR 8bit slave addr. Page 64 Commands overview Assignments and set commands I00.00 0,63 Assignment 1bit address BM00.00 0,63 Assignment 8bit address O00.00[10] 1,13 Assignment
2025-03-301bit address with constant offset O00.00[BM01.00] 4,38 Assignment 1bit address with variable offset BM00.00[10] 1,13 Assignment 8bit address with constant offset BM00.00[BM01.00] 4,38 Assignment 8bit slave addr. Page 65: Arithmetic Commands Software 4.3.2. Arithmetic commands BM00.00 0,63 Addition 8bit address Addition 8bit constant BM00.00 0,75 Addition 16bit address (even address) BM00.01 3,75 Addition 16bit address (odd address) 10000 Addition 16bit constant BM00.00 0,63 Subtraction 8bit address Subtraction 8bit constant BM00.00 0,75 Subtraction 16bit address (even address) BM00.01 3,75... Page 66: Comparison Commands Commands overview 4.3.3. Comparison commands BM00.00 0,63 Compare 8bit address Compare 8bit constant BM00.00 Compare 16bit address (even) BM00.01 3,75 Compare 16bit address (odd) 10000 Compare 16bit constant BM00.00 1,75 Compare if equal 8bit address Compare if equal 8bit constant BM00.00 2,25 Compare if equal 16bit address (even) Page 67: Shift And Rotation Commands Software 4.3.4. Shift and rotation commands Accu 0,25 Log. shift left in accu, 8bit yes yes Accu 0,75 Log. shift right in accu, 8bit yes yes Accu 0,25 Log. shift left in accu, 16bit yes yes Accu 0,25 Log. shift right in accu, 16bit yes yes BM00.00 1,75 Log. Page 68: Byte And Flag Manipulation Commands overview 4.3.5. Byte and flag manipulation BM00.00 0,63 Increment 8bit address -- yes BM00.00 0,63 Decrement 8bit address -- yes BM00.00 1,75 Increment 16bit address BM00.01 7,25 Increment 16bit address (odd) BM00.00 1,75 Decrement 16bit address BM00.01 7,25 Decrement 16bit address (odd) BM00.00 0,5 Clear 8bit address 0,25 Do-nothing operation... Page 69: Jump Commands Software 4.3.7. Jump commands Jump mark 0,5 Unconditional jump Jump mark 0,5 Conditional jump if yes (logical 1) Jump mark 0,5 Conditional jump if no (logical 0) Jump mark 0,5 Jump if equal Jump mark 0,5 Jump if inequal Jump mark 0,5 Jump if smaller Jump mark 0,5 Jump if greater... Page 70: Programmable
2025-04-14(Lead the Way)カラオケBreak Free (Lead the Way)KaraokeBreak Free (Lead the Way) - Instrumental[1]2:57Naoto KuboDisc 4[edit]#Japanese titleTranslated English titleEnglish titleLengthComposer1ダイナフォー 8bit版Fossil Falls8bit VersionFossil Falls (8-Bit)[2] / Fossil Falls - 8-Bit[1]3:06Naoto Kubo2アッチーニャ遺跡 8bit版Tostarena Ruins8bit VersionTostarena: Ruins (8-Bit)[2] / Tostarena Ruins - 8-Bit[1]2:43Naoto Kubo3さかさピラミッド内部 8bit版Inside the Inverted Pyramid8bit VersionRuins (8-Bit)[2] / Inside the Inverted Pyramid - 8-Bit[1]1:53Naoto Kubo4アッチーニャ 夜 8bit版Tostarena: Night8bit VersionTostarena: Night (8-Bit)[1] / Tostarena Nights - 8-Bit[1]2:17Naoto Kubo5スチームガーデン 8bit版Steam Gardens8bit VersionSteam Gardens (8-Bit)[2] / Steam Gardens - 8-Bit[1]2:44Koji Kondo6ドレッシーバレー 8bit版Lake Lamode8bit VersionLake Lamode 1 (8-Bit)[2] / Lake Lamode - 8-Bit[1]2:31Shiho Fujii7ロス島 8bit版Forgotten Isle8bit VersionForgotten Isle 2 (8-Bit)[2] / The Forgotten Isle - 8-Bit[1]2:28Koji Kondo8アスレチックステージ 2 8bit版Athletic Stage 28bit VersionRun, Jump, Throw! 2 (8-Bit)[2] / Run, Jump, Throw! 2 - 8-Bit[1]1:34Shiho Fujii9地下の発電所 8bit版Underground Power Plant8bit VersionSubterranean 1 (8-Bit)[2] / Underground Power Plant - 8-Bit[1]1:42Naoto Kubo & Koji Kondo10シュワシュワーナ 8bit版Bubblaine8bit VersionBubblaine (8-Bit)[2] / Bubblaine - 8-Bit[1]3:03Naoto Kubo11ホーダン伯爵戦 8bit版Mollusque-Lanceur Battle8bit VersionMollusque-Lanceur Battle (8-Bit)[2] / Battling Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine - 8-Bit[1]2:25Naoto Kubo12ボルボーノ 8bit版Mount Volbono8bit VersionMount Volbono (8-Bit)[2] / Mount Volbono - 8-Bit[1]2:40Shiho Fujii13クッパ城 8bit版Bowser's Castle8bit VersionBowser's Castle 1 (8-Bit)[2] / Bowser's Castle - 8-Bit[1]2:48Koji Kondo14ハニークレーター 8bit版Honeylune Ridge8bit VersionHoneylune Ridge (8-Bit)[2] / Honeylune Ridge - 8-Bit[1]2:09Shiho Fujii15ハニークレーター 崩落 8bit版Honeylune Ridge: Collapse8bit VersionHoneylune Ridge: Collapse (8-Bit)[2] / Honeylune Ridge: Collapse - 8-Bit[1]1:34Naoto Kubo16Break Free (Lead the Way) 8bit版Break Free (Lead the Way) 8bit VersionHoneylune Ridge: Escape (8-Bit)[2] / Break Free (Lead the Way) - 8-Bit[1]2:39Naoto Kubo17Jump Up, Super Star! NDCフェスティバルエディション 8bit版Jump Up, Super Star! NDC Festival Edition 8bit VersionNDC Festival (8-Bit)[2] / Jump Up, Super Star! - New Donk City Festival - 8-Bit[1]4:22Naoto Kubo18映写室 地上Projection Room: Above GroundProjection Room: Above Ground[2] / Projection Room: Aboveground[1]1:42Koji Kondo19映写室 地下Projection Room: UndergroundProjection Room: Underground[2]0:40Koji Kondo20YOU GOT A MOON! 2 8bit版YOU GOT A MOON! 28bit VersionYou Got a Moon! 2 - 8-Bit[1]0:07Naoto Kubo21ノリノリ おどりまショー!Let's Have an Exciting Dance!Dancing with New Friends[1]0:13Naoto Kubo22クネクネ おどりまショーLet's Have a Relaxing DanceA Relaxing Dance[1]0:20Naoto Kubo23ゴロゴロ谷の坂道Rolling CanyonRunning through Rolling Canyon[1]0:50Naoto Kubo24クッパ城本丸前Before Bowser's Castle: Main CourtyardBowser's Castle: Main Courtyard Entrance[1]0:33Shigetoshi Gohara25キャプチャー・カエル!Capture: Frog!Capturing a Frog[1]0:08Naoto Kubo26オデッセイ号 起動The Odyssey: ActivationRestoring the Odyssey[1]0:09Shiho Fujii27オデッセイ号 パワーアップ!The Odyssey: Power Up!Powering Up the Odyssey[1]0:09Naoto Kubo & Mahito Yokota28誓いの水 解放Sparkle Water ReleaseThe
2025-03-28Looking for the best 8bit handheld emulator for Android? An ad FREE emulator, and the most precise 8bit handheld emulator is here! Smooth, light, fast and battery friendly. Enjoy your favorite retro games and never have problems with enjoying your 8bit handheld roms! THE ULTIMATE ROM EMULATOR APP Do you have bunch of 8bit handheld roms on your SD card and are you a fan of retro gaming? Then you need a reliable and precise 8bit handheld emulator for Android that will load your roms fast, precisely and with ease. Search no more, you’ve found the most precise, consistent & easy to use ads free 8bit handheld emulator.60 FPS EVEN ON OLD HARDWAREPizza Boy C emulator will guarantee 60 fps even on old hardware. There are some great additional features too, like the ability for fast forward or slow motion, or the ability to save and restore states.PIZZA BOY C EMULATOR FEATURES:✅ 8bit handheld emulator with NO advertising!✅ It's one of the few emulators on Google Play that passes all the super-hard Blargg tests. It means you got a precision never reached before with other emulators✅ Totally written in C for incredible performance and low battery consumption✅ Take advantage of OpenGL and OpenSL native libraries for video and audio performance to the top✅ 60 FPS granted even on old hardware✅ Save and restore states✅ Slow motion/Fast forward✅ Buttons size and position total customization✅ Hardware joypads support✅ Shaders✅ Serial link emulation through WiFi or Bluetooth!✅ Capture screenshots in Jpg or Animated Gif formats----------------------------------------------Warning! Games (also known as ROMs) are not included!Bugs? Features request? Email me at: davide_berra@yahoo.it
2025-03-24The set information is shifted from BM00.00 to BM00.06 when the shift clock pulse is applied from I00.00. signal input BM00.01 BM00.00 shift clock pulse I00.00 I00.00 SO.1 BM00.01... Page 135: Bit-To-Byte Transfer Examples 6.13. Bit-to-byte transfer It is possible to transfer the contents of 8 or 16 1bit operands into byte operands in two operations. In the same way, the con- tents of byte operands can be copied directly into the 1bit range. Page 136: To Copy One Byte Into Eight 1Bit Operands Examples 6.13.2.To copy one byte into eight 1bit operands BM00.01 ;load contents of BM00.01 into the accumulator C8T1 O00.03 ;copy contents of the accu into operands O00.03-O00.10 6.13.3.To copy sixteen 1bit operands into two bytes C1T16 I01.00 ;load contents of I01.00-I01.15 into the accumulator BM00.02 ;copy contents of the accumulator into BM00.02-BM00.03 ;(I01.00-I01.07 into BM00.02, I01.08-I01.15 into BM00.03) 6.13.4. Page 137: Comparator Circuits Examples 6.14. Comparator circuits 6.14.1. 8bit comparator 6.14.1.1. Result of the comparison: logical evaluation The result of the comparison is evaluated as logical 1 or logical 0 by an assignment: comparison value 1 BM00.00 BM00.00 comparison value 2 BM00.01 BM00.01 CO O00.00 comparator output O00.00 8bit... Page 138: 16Bit Comparator Examples 6.14.2. 16bit comparator 6.14.2.1. Result of the comparison: logical evaluation The result of the comparison is as logical 1 or logical 0 in the accu and can be evaluated for example by an assignment. comparison value 1 BM00.00 BM00.00+BM00.01 BM00.02 CO O00.00 comparison value 2... Page 139: Arithmetic Functions Examples 6.15. Arithmetic functions 6.15.1. Binary 8bit adder 1st summand 8bit 0-255 ($FF) BM00.00 BM00.00 2nd summand 8bit 0-255 ($FF) BM00.01 BM00.02 BM00.01 8bit 0-255 ($FF) binary BM00.02 8bit adder Program BM00.00 ;Z1 1st summand BM00.01 ;Z2 2nd summand BM00.02 ;Z3 sum In case of a carry, the carry bit is set. Page
2025-04-20